Reduce initial wait time for magic

This commit is contained in:
Tyler Hallada 2014-07-21 19:50:15 -04:00
parent c2a95a3bc0
commit 2d018eadf0

View File

@ -160,7 +160,7 @@ window.onload = function () {
AnimationFrame.shim();
var animationFrame = new AnimationFrame(30),
timeCounter = 0,
waitTime = 80,
waitTime = 50,
lastCast = 0,
color,
gradient;
@ -177,14 +177,14 @@ window.onload = function () {
// if enough time has passed, cast another spell to draw
if (waitTime <= 500 && (timeCounter - lastCast) >= waitTime) {
if (waitTime === 80) {
waitTime = 125;
if (waitTime === 50) {
waitTime = 100;
} else {
waitTime = waitTime * 1.1;
}
lastCast = timeCounter;
if (waitTime === 125) {
if (waitTime === 100) {
cast(5, 5, 270); // start position
} else {
cast(undefined, undefined, undefined); // random spell position