Add missing semicolons

This commit is contained in:
Tyler Hallada 2014-12-20 18:19:24 -05:00
parent 5dff1b2fd7
commit 8470f696de

View File

@ -1,5 +1,5 @@
var Magic = function (options) { var Magic = function (options) {
options = options || {} options = options || {};
// Array to hold all active spells being drawn // Array to hold all active spells being drawn
this.spells = []; this.spells = [];
@ -33,7 +33,7 @@ var Magic = function (options) {
// Save this query here now that the page is loaded // Save this query here now that the page is loaded
this.canvas = document.getElementById("magic"); this.canvas = document.getElementById("magic");
} };
/* Get the height and width of full document. To avoid browser /* Get the height and width of full document. To avoid browser
@ -53,7 +53,7 @@ Magic.prototype.getDocumentDimensions = function () {
html.offsetWidth); html.offsetWidth);
return {"height": height, "width": width}; return {"height": height, "width": width};
} };
/* Specifies what will be added to the red, green, and blue values of the /* Specifies what will be added to the red, green, and blue values of the
* color at each interval. */ * color at each interval. */
@ -67,7 +67,7 @@ Magic.prototype.pickGradient = function () {
magnitudes[Math.floor(Math.random() * 3)], magnitudes[Math.floor(Math.random() * 3)],
"b": directions[Math.floor(Math.random() * 3)] * "b": directions[Math.floor(Math.random() * 3)] *
magnitudes[Math.floor(Math.random() * 3)]}; magnitudes[Math.floor(Math.random() * 3)]};
} };
/* Alters the given color by the given gradient and returns both. /* Alters the given color by the given gradient and returns both.
@ -96,14 +96,14 @@ Magic.prototype.nextColor = function(color, gradient) {
} }
return {"color": color, "gradient": gradient}; return {"color": color, "gradient": gradient};
} };
/* Choose a random RGB color to begin the color gradient with */ /* Choose a random RGB color to begin the color gradient with */
Magic.prototype.pickRandomColor = function() { Magic.prototype.pickRandomColor = function() {
return {"r": Math.floor(Math.random() * (255 + 1)), return {"r": Math.floor(Math.random() * (255 + 1)),
"g": Math.floor(Math.random() * (255 + 1)), "g": Math.floor(Math.random() * (255 + 1)),
"b": Math.floor(Math.random() * (255 + 1))}; "b": Math.floor(Math.random() * (255 + 1))};
} };
Magic.prototype.drawSplineSegment = function(branch, context) { Magic.prototype.drawSplineSegment = function(branch, context) {
var ax = (-branch.points[0].x + 3*branch.points[1].x - 3*branch.points[2].x + branch.points[3].x) / 6; var ax = (-branch.points[0].x + 3*branch.points[1].x - 3*branch.points[2].x + branch.points[3].x) / 6;
@ -123,7 +123,7 @@ Magic.prototype.drawSplineSegment = function(branch, context) {
ay*Math.pow(branch.t+this.step, 3) + by*Math.pow(branch.t+this.step, 2) + cy*(branch.t+this.step) + dy ay*Math.pow(branch.t+this.step, 3) + by*Math.pow(branch.t+this.step, 2) + cy*(branch.t+this.step) + dy
); );
branch.t += this.step; branch.t += this.step;
} };
Magic.prototype.splitBranch = function(branch) { Magic.prototype.splitBranch = function(branch) {
var newBranches = []; var newBranches = [];
@ -154,7 +154,7 @@ Magic.prototype.splitBranch = function(branch) {
} }
return newBranches; return newBranches;
} };
Magic.prototype.cast = function(x, y, angle, chain) { Magic.prototype.cast = function(x, y, angle, chain) {
// Find random position if not defined // Find random position if not defined
@ -182,7 +182,7 @@ Magic.prototype.cast = function(x, y, angle, chain) {
duration:Math.floor(Math.random() * (this.maxDuration - this.minDuration + 1)) + 50, duration:Math.floor(Math.random() * (this.maxDuration - this.minDuration + 1)) + 50,
chain:chain, chain:chain,
}); });
} };
/* Most of this funtion is provided by Maissan Inc. in their tutorial: /* Most of this funtion is provided by Maissan Inc. in their tutorial:
http://www.maissan.net/articles/simulating-vines */ http://www.maissan.net/articles/simulating-vines */
@ -268,14 +268,14 @@ Magic.prototype.cast = function(x, y, angle, chain) {
// Drawing interval // Drawing interval
var frameId = animationFrame.request(animate); var frameId = animationFrame.request(animate);
return frameId; return frameId;
} };
Magic.prototype.canvasClickHandler = function(event) { Magic.prototype.canvasClickHandler = function(event) {
var x = event.pageX; var x = event.pageX;
var y = event.pageY; var y = event.pageY;
this.cast(x, y, undefined, false); this.cast(x, y, undefined, false);
} };
Magic.prototype.draw = function() { Magic.prototype.draw = function() {
var interval_time = 2000; var interval_time = 2000;
@ -295,4 +295,4 @@ Magic.prototype.draw = function() {
// Cast magic spells // Cast magic spells
var frameId = this.drawSpells(context, false, true, true); var frameId = this.drawSpells(context, false, true, true);
} }
} };