Slow down magic, add click-initiated tendrils
This commit is contained in:
parent
1a7fea9dc7
commit
d3274a8be9
88
js/magic.js
88
js/magic.js
@ -79,8 +79,7 @@ window.onload = function () {
|
|||||||
var branches = [];
|
var branches = [];
|
||||||
branches.push({
|
branches.push({
|
||||||
points:new Array({x:x, y:y}, {x:x, y:y}, {x:x, y:y}, {x:x, y:y}),
|
points:new Array({x:x, y:y}, {x:x, y:y}, {x:x, y:y}, {x:x, y:y}),
|
||||||
angle:0,
|
angle:(Math.random() * 360),
|
||||||
//distanceToLattice:1000
|
|
||||||
});
|
});
|
||||||
|
|
||||||
// Start drawing splines at t=0
|
// Start drawing splines at t=0
|
||||||
@ -115,15 +114,15 @@ window.onload = function () {
|
|||||||
ay*Math.pow(t, 3) + by*Math.pow(t, 2) + cy*t + dy
|
ay*Math.pow(t, 3) + by*Math.pow(t, 2) + cy*t + dy
|
||||||
);
|
);
|
||||||
context.lineTo(
|
context.lineTo(
|
||||||
ax*Math.pow(t+0.1, 3) + bx*Math.pow(t+0.1, 2) + cx*(t+0.1) + dx,
|
ax*Math.pow(t+0.2, 3) + bx*Math.pow(t+0.2, 2) + cx*(t+0.2) + dx,
|
||||||
ay*Math.pow(t+0.1, 3) + by*Math.pow(t+0.1, 2) + cy*(t+0.1) + dy
|
ay*Math.pow(t+0.2, 3) + by*Math.pow(t+0.2, 2) + cy*(t+0.2) + dy
|
||||||
);
|
);
|
||||||
context.stroke();
|
context.stroke();
|
||||||
context.closePath();
|
context.closePath();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Advance t
|
// Advance t
|
||||||
t += 0.1;
|
t += 0.2;
|
||||||
|
|
||||||
// When finished drawing splines, create a new set of branches
|
// When finished drawing splines, create a new set of branches
|
||||||
if (t >= 1) {
|
if (t >= 1) {
|
||||||
@ -140,13 +139,6 @@ window.onload = function () {
|
|||||||
// Generate random deviation from previous angle
|
// Generate random deviation from previous angle
|
||||||
var angle = branches[j].angle - (Math.random() * 180 - 90);
|
var angle = branches[j].angle - (Math.random() * 180 - 90);
|
||||||
|
|
||||||
// Determine closest lattice point
|
|
||||||
//var distanceToLattice = 100000
|
|
||||||
//for (var l in lattice) {
|
|
||||||
//var result = distancePointToLine(branches[j].points[3], lattice[l]);
|
|
||||||
//if (result < distanceToLattice) distanceToLattice = result;
|
|
||||||
//}
|
|
||||||
|
|
||||||
// Generate random length
|
// Generate random length
|
||||||
var length = Math.random() * 15 + 4;
|
var length = Math.random() * 15 + 4;
|
||||||
|
|
||||||
@ -163,17 +155,11 @@ window.onload = function () {
|
|||||||
{x:x2, y:y2}
|
{x:x2, y:y2}
|
||||||
),
|
),
|
||||||
angle:angle,
|
angle:angle,
|
||||||
//distanceToLattice:distanceToLattice
|
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sort branches by distance to lattice
|
|
||||||
//new_branches.sort(function(a, b) {
|
|
||||||
//return a.distanceToLattice - b.distanceToLattice;
|
|
||||||
//});
|
|
||||||
|
|
||||||
// If over 10 branches, prune the branches
|
// If over 10 branches, prune the branches
|
||||||
if (prune) {
|
if (prune) {
|
||||||
if (sort) {
|
if (sort) {
|
||||||
@ -196,14 +182,56 @@ window.onload = function () {
|
|||||||
interations--;
|
interations--;
|
||||||
if (interations < 0) clearInterval(interval);
|
if (interations < 0) clearInterval(interval);
|
||||||
|
|
||||||
}, 16.67);
|
}, 32);
|
||||||
|
|
||||||
// Return interval
|
// Return interval
|
||||||
return interval;
|
return interval;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function canvasClickHandler(event) {
|
||||||
|
var x = event.pageX;
|
||||||
|
var y = event.pageY;
|
||||||
|
var duration = Math.floor(Math.random() * (600 - 50 + 1)) + 50;
|
||||||
|
var canvas = document.getElementById("magic");
|
||||||
|
var context = canvas.getContext("2d");
|
||||||
|
|
||||||
|
var interval = drawTendrils(context, x, y, duration, false, true, 15);
|
||||||
|
}
|
||||||
|
|
||||||
function draw() {
|
function draw() {
|
||||||
|
var interval_time = 2000;
|
||||||
|
var metaInterval;
|
||||||
|
|
||||||
|
function cast() {
|
||||||
|
console.log(interval_time);
|
||||||
|
clearInterval(metaInterval);
|
||||||
|
|
||||||
|
// Go slower once started
|
||||||
|
if (interval_time === 2000) {
|
||||||
|
interval_time = 4000;
|
||||||
|
} else if (interval_time > 20000) {
|
||||||
|
return; // stop drawing
|
||||||
|
} else {
|
||||||
|
interval_time = interval_time * 1.1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// resize canvas if document size changed
|
||||||
|
dimensions = getDocumentDimensions();
|
||||||
|
if ((dimensions.height !== canvas.height) ||
|
||||||
|
(dimensions.width !== canvas.width)) {
|
||||||
|
canvas.height = dimensions.height;
|
||||||
|
canvas.width = dimensions.width;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find random position
|
||||||
|
var x = Math.floor(Math.random() * (canvas.width + 1));
|
||||||
|
var y = Math.floor(Math.random() * (canvas.height + 1));
|
||||||
|
var duration = Math.floor(Math.random() * (600 - 50 + 1)) + 50;
|
||||||
|
var interval = drawTendrils(context, x, y, duration, false, true, 15);
|
||||||
|
|
||||||
|
metaInterval = setInterval(cast, interval_time);
|
||||||
|
}
|
||||||
|
|
||||||
// Initialize canvas
|
// Initialize canvas
|
||||||
console.log("draw");
|
console.log("draw");
|
||||||
var canvas = document.getElementById("magic");
|
var canvas = document.getElementById("magic");
|
||||||
@ -213,28 +241,14 @@ window.onload = function () {
|
|||||||
canvas.height = dimensions.height;
|
canvas.height = dimensions.height;
|
||||||
canvas.width = dimensions.width;
|
canvas.width = dimensions.width;
|
||||||
|
|
||||||
// Check for canvas support and get context
|
// Check for canvas support, bind click event, and get context
|
||||||
if (canvas.getContext){
|
if (canvas.getContext){
|
||||||
|
canvas.addEventListener("click", canvasClickHandler);
|
||||||
|
|
||||||
var context = canvas.getContext("2d");
|
var context = canvas.getContext("2d");
|
||||||
|
|
||||||
// Cast magic spells
|
// Cast magic spells
|
||||||
var metaInterval = setInterval(function () {
|
metaInterval = setInterval(cast, interval_time);
|
||||||
// resize canvas if document size changed
|
|
||||||
dimensions = getDocumentDimensions();
|
|
||||||
if ((dimensions.height !== canvas.height) ||
|
|
||||||
(dimensions.width !== canvas.width)) {
|
|
||||||
console.log(dimensions.height);
|
|
||||||
console.log(dimensions.width);
|
|
||||||
canvas.height = dimensions.height;
|
|
||||||
canvas.width = dimensions.width;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find random position
|
|
||||||
var x = Math.floor(Math.random() * (canvas.width + 1));
|
|
||||||
var y = Math.floor(Math.random() * (canvas.height + 1));
|
|
||||||
var duration = Math.floor(Math.random() * (600 - 50 + 1)) + 50;
|
|
||||||
var interval = drawTendrils(context, x, y, duration, false, true, 30);
|
|
||||||
}, 3000);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user