Continuously traveling trains
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@ -2,12 +2,17 @@ import * as PIXI from 'pixi.js';
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import Line from './Line';
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import Station from './Station';
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import Train from './Train';
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import { distance, pointsEqual, randomInt, randomPoint, weightedRandom } from './utils';
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import { distance, pointsAlmostEqual, pointsEqual, randomInt, randomPoint,
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weightedRandom } from './utils';
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import './style.css';
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const maxSpeed = 10.0;
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const acceleration = 0.25;
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const MAX_SPEED = 10.0;
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const ACCELERATION = 0.025;
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const APPROACH_DISTANCE = 3.0;
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const MAX_JOURNEY = Math.floor(Math.sqrt(
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Math.pow(window.innerWidth, 2) + Math.pow(window.innerHeight, 2),
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) / 4);
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const trainTexts: PIXI.Text[] = [];
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@ -53,8 +58,10 @@ const initTrains = (numTrains: number, stations: Station[]): Train[] => {
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const trains = [];
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for (let i = 0; i < numTrains; i += 1) {
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const originStation = stations[Math.floor(Math.random() * stations.length)];
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// const destStation = stations[Math.floor(Math.random() * stations.length)];
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trains.push(new Train(originStation.location, 0, 0, originStation, undefined));
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trains.push(new Train(
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new PIXI.Point(originStation.location.x, originStation.location.y),
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0, 0, originStation, undefined),
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);
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}
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return trains;
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};
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@ -63,34 +70,34 @@ const moveTrains = (trains: Train[], stations: Station[]) => {
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for (const train of trains) {
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// choose a destination randomly with a bias towards larger stations
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if (train.destination === undefined) {
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const closeStations = Station.stationsWithinRadius(stations, train.location, 500);
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const closeStations = Station.stationsWithinRadius(stations, train.location, MAX_JOURNEY);
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const closeStationWeights = closeStations.map(station => station.population);
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train.destination = weightedRandom(closeStations, closeStationWeights);
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}
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// train reached destination, stop moving.
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if (pointsEqual(train.location, train.destination.location)) {
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if (pointsAlmostEqual(train.location, train.destination.location)) {
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train.speed = 0;
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train.origin = train.destination;
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train.destination = undefined;
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continue;
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}
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const journeyLeft = distance(train.location, train.destination.location);
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// speeding up
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if (train.speed < maxSpeed) {
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train.speed += acceleration;
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}
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if ((train.speed / ACCELERATION) >= ((journeyLeft / train.speed) - APPROACH_DISTANCE) &&
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train.speed !== ACCELERATION) {
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// slowing down
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if ((train.speed / acceleration) >= (journeyLeft / train.speed)) {
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train.speed -= acceleration;
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train.speed -= ACCELERATION;
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} else if (train.speed < MAX_SPEED) {
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// speeding up
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train.speed += ACCELERATION;
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}
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// advance train
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const progress = train.speed / journeyLeft;
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train.location = new PIXI.Point(
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train.location.x + ((train.destination.location.x - train.location.x) * progress),
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train.location.y + ((train.destination.location.y - train.location.y) * progress),
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);
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train.location.x += ((train.destination.location.x - train.location.x) * progress);
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train.location.y += ((train.destination.location.y - train.location.y) * progress);
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}
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};
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@ -124,11 +131,6 @@ const run = () => {
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fpsText.x = window.innerWidth;
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fpsText.y = 0;
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// make these const
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// let stations = initStations(30);
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// let trains = initTrains(15, stations);
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// let line = new Line(stations, 10);
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const stations = initStations(30);
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const trains = initTrains(15, stations);
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@ -1,5 +1,7 @@
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import * as PIXI from 'pixi.js';
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const EPSILON = 1.0;
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export const randomInt = (min: number, max: number): number => (
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// inclusive of min and max
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Math.floor(Math.random() * (max - (min + 1))) + min
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@ -25,6 +27,11 @@ export const pointsEqual = (pointA: PIXI.Point, pointB: PIXI.Point): boolean =>
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(pointA.x === pointB.x && pointA.y === pointB.y)
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);
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export const pointsAlmostEqual = (pointA: PIXI.Point, pointB: PIXI.Point): boolean => (
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Math.abs(pointA.x - pointB.x) < EPSILON &&
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Math.abs(pointA.y - pointB.y) < EPSILON
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);
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export const distance = (pointA: PIXI.Point, pointB: PIXI.Point): number => {
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const distX = pointA.x - pointB.x;
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const distY = pointA.y - pointB.y;
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