Station and train colors

This commit is contained in:
Tyler Hallada 2018-04-10 01:31:49 -04:00
parent e686a854d8
commit 902645d46a
3 changed files with 57 additions and 19 deletions

View File

@ -30,10 +30,12 @@ export default class Station {
public connections: Station[]; public connections: Station[];
public id: number; public id: number;
public label: PIXI.Text; public label: PIXI.Text;
public color: number;
constructor(location: PIXI.Point, population: number, connections?: Station[]) { constructor(location: PIXI.Point, population: number, color: number, connections?: Station[]) {
this.location = location; this.location = location;
this.population = population; this.population = population;
this.color = color;
this.connections = connections; this.connections = connections;
// for debugging // for debugging

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@ -2,8 +2,8 @@ import * as PIXI from 'pixi.js';
import Line from './Line'; import Line from './Line';
import Station from './Station'; import Station from './Station';
import Train from './Train'; import Train from './Train';
import { distance, pointsAlmostEqual, pointsEqual, randomInt, randomPoint, import { avgHexColor, distance, pointsAlmostEqual, pointsEqual, randomInt, randomPoint,
weightedRandom } from './utils'; rangeMap, weightedRandom } from './utils';
import './style.css'; import './style.css';
@ -13,6 +13,7 @@ const APPROACH_DISTANCE = 3.0;
const MAX_JOURNEY = Math.floor(Math.sqrt( const MAX_JOURNEY = Math.floor(Math.sqrt(
Math.pow(window.innerWidth, 2) + Math.pow(window.innerHeight, 2), Math.pow(window.innerWidth, 2) + Math.pow(window.innerHeight, 2),
) / 4); ) / 4);
const TRAIN_CAPACITY = 50;
const trainTexts: PIXI.Text[] = []; const trainTexts: PIXI.Text[] = [];
@ -40,20 +41,14 @@ const randomDistantPoint = (stations: Station[], minDistance: number): PIXI.Poin
const initStations = (numStations: number): Station[] => { const initStations = (numStations: number): Station[] => {
const stations: Station[] = []; const stations: Station[] = [];
for (let i = 0; i < numStations; i += 1) { for (let i = 0; i < numStations; i += 1) {
stations.push(new Station(randomDistantPoint(stations, 30), randomInt(100, 1000))); stations.push(new Station(
randomDistantPoint(stations, 30),
randomInt(300, 2000),
randomInt(0x000000, 0xFFFFFF)));
} }
return stations; return stations;
}; };
const drawStations = (stations: Station[], graphics: PIXI.Graphics) => {
for (const station of stations) {
const radius = station.population / 60;
graphics.drawCircle(station.location.x, station.location.y, radius);
station.label.x = station.location.x + radius + 1;
station.label.y = station.location.y + radius + 1;
}
};
const initTrains = (numTrains: number, stations: Station[]): Train[] => { const initTrains = (numTrains: number, stations: Station[]): Train[] => {
const trains = []; const trains = [];
for (let i = 0; i < numTrains; i += 1) { for (let i = 0; i < numTrains; i += 1) {
@ -75,11 +70,22 @@ const moveTrains = (trains: Train[], stations: Station[]) => {
MAX_JOURNEY); MAX_JOURNEY);
const closeStationWeights = closeStations.map(station => station.population); const closeStationWeights = closeStations.map(station => station.population);
train.destination = weightedRandom(closeStations, closeStationWeights); train.destination = weightedRandom(closeStations, closeStationWeights);
// board passengers
train.passengers += randomInt(0, TRAIN_CAPACITY);
train.origin.population -= randomInt(0, TRAIN_CAPACITY);
} }
// train reached destination, stop moving. // train reached destination, stop moving and let passengers off
if (pointsAlmostEqual(train.location, train.destination.location)) { if (pointsAlmostEqual(train.location, train.destination.location)) {
train.speed = 0; train.speed = 0;
train.destination.population += train.passengers;
train.passengers = 0;
// TODO: average colors
// train.destination.color = avgHexColor(train.origin.color, train.destination.color);
// prepare for next journey
train.origin = train.destination; train.origin = train.destination;
train.destination = undefined; train.destination = undefined;
continue; continue;
@ -103,9 +109,23 @@ const moveTrains = (trains: Train[], stations: Station[]) => {
} }
}; };
const drawStations = (stations: Station[], graphics: PIXI.Graphics) => {
for (const station of stations) {
const radius = station.population / 60;
graphics.beginFill(station.color, 0.5);
graphics.drawCircle(station.location.x, station.location.y, radius);
graphics.endFill();
station.label.x = station.location.x + radius + 1;
station.label.y = station.location.y + radius + 1;
}
};
const drawTrains = (trains: Train[], graphics: PIXI.Graphics) => { const drawTrains = (trains: Train[], graphics: PIXI.Graphics) => {
for (const train of trains) { for (const train of trains) {
graphics.drawCircle(train.location.x, train.location.y, 2); graphics.beginFill(train.origin.color, 0.8);
graphics.drawCircle(train.location.x, train.location.y,
rangeMap(train.passengers, 0, TRAIN_CAPACITY, 1, 5));
graphics.endFill();
train.label.x = train.location.x + 1; train.label.x = train.location.x + 1;
train.label.y = train.location.y + 1; train.label.y = train.location.y + 1;
} }
@ -134,7 +154,8 @@ const run = () => {
fpsText.y = 0; fpsText.y = 0;
const stations = initStations(30); const stations = initStations(30);
const trains = initTrains(15, stations); const trains = initTrains(100, stations);
// const line = new Line(stations, 10);
ticker.stop(); ticker.stop();
ticker.add((deltaTime) => { ticker.add((deltaTime) => {
@ -157,9 +178,9 @@ const run = () => {
app.stage.addChild(graphics); app.stage.addChild(graphics);
app.stage.addChild(fpsText); app.stage.addChild(fpsText);
// Add debug labels // Add debug labels
for (const train of trains) { // for (const train of trains) {
app.stage.addChild(train.label); // app.stage.addChild(train.label);
} // }
for (const station of stations) { for (const station of stations) {
app.stage.addChild(station.label); app.stage.addChild(station.label);
} }

View File

@ -37,3 +37,18 @@ export const distance = (pointA: PIXI.Point, pointB: PIXI.Point): number => {
const distY = pointA.y - pointB.y; const distY = pointA.y - pointB.y;
return Math.sqrt((distX * distX) + (distY * distY)); return Math.sqrt((distX * distX) + (distY * distY));
}; };
export const rangeMap = (num: number, inMin: number, inMax: number,
outMin: number, outMax: number): number => (
(num - inMin) * (outMax - outMin) / (inMax - inMin) + outMin
);
// tslint:disable no-bitwise
export const nthByte = (num: number, n: number): number => ((num >> (8 * n)) & 0xff);
// FIXME: pretty sure this is wrong, just use a color library instead and then convert to hex
export const avgHexColor = (colorA: number, colorB: number): number => (
(Math.round((nthByte(colorA, 2) + nthByte(colorB, 2)) / 2) & 0xFF) |
((Math.round((nthByte(colorA, 1) + nthByte(colorB, 1)) / 2) & 0xFF) << 8) |
((Math.round((nthByte(colorA, 0) + nthByte(colorB, 0)) / 2) & 0x0F) << 16)
);