Tyler Hallada
a53eeffb0f
Uses `tokio::spawn` to delay updating the cache while the server responds to the request. Because `tokio::spawn` can run on another thread, references need to be static, so I initialized the cache in `lazy_static`. |
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.cargo | ||
src | ||
test_data | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
devserver.bat | ||
devserver.sh | ||
LICENSE | ||
README.md |
BazaarRealmAPI
The API for the Bazaar Realm Skyrim mod which is responsible for storing and serving data related to the mod to all users.
Right now, the types of data the API stores and the endpoints to access them
are (all prefixed under /v1
, the API version):
/owners
: Every player character that has registered with this API server. Contains their unique api key. Owners own shops./shops
: Metadata about each shop including name, description, and who owns it./interior_ref_lists
: Lists of in-game ObjectReferences that are in the interior of individual shops. When a user visits a shop, these references are loaded into the cell./merchandise_lists
: Lists of in-game Forms that are in the merchant chest of individual shops. When a user visits a shop, these forms are loaded onto the shop's shelves and are purchasable.
Bazaar Realm was designed to allow users to change the API they are using the mod under, if they wish. The API can run on a small server with minimal resources, which should be suitable for a small group of friends to share shops with each other.
It uses the warp
web server framework and
sqlx
for database queries to a PostgreSQL
database.
Related projects:
BazaarRealmClient
: DLL that handles requests and responses to this APIBazaarRealmPlugin
: SKSE plugin for the mod that modifies data within the Skyrim game engineBazaarRealmMod
: Papyrus scripts, ESP plugin, and all other resources for the mod
Development Setup
- Install and run postgres.
- Create postgres user and database (and add uuid extension while you're there ):
createuser bazaarrealm
createdb bazaarrealm
sudo -u postgres -i psql
postgres=# ALTER DATABASE bazaarrealm OWNER TO bazaarrealm;
\password bazaarrealm
postgres=# CREATE EXTENSION IF NOT EXISTS "uuid-ossp";
# Or, on Windows in PowerShell:
& 'C:\Program Files\PostgreSQL\13\bin\createuser.exe' -U postgres bazaarrealm
& 'C:\Program Files\PostgreSQL\13\bin\createdb.exe' -U postgres bazaarrealm
& 'C:\Program Files\PostgreSQL\13\bin\psql.exe' -U postgres
postgres=# ALTER DATABASE bazaarrealm OWNER TO bazaarrealm;
\password bazaarrealm
postgres=# CREATE EXTENSION IF NOT EXISTS "uuid-ossp";
- Save password somewhere safe and then and add a
.env
file to the project directory with the contents:
DATABASE_URL=postgresql://bazaarrealm:<password>@localhost/bazaarrealm
RUST_LOG="bazaar_realm_api=debug"
HOST="http://localhost:3030"
- Create a new file at
src/db/refinery.toml
with the contents:
[main]
db_type = "Postgres"
db_host = "localhost"
db_port = "5432"
db_user = "bazaarrealm"
db_pass = "<database-password-here>"
db_name = "bazaarrealm"
- Install
refinery_cli
withcargo install refinery_cli
and runrefinery migrate -c ./src/db/refinery.toml files -p ./src/db/migrations/
which will run the database migrations. - Run
./devserver.sh
to run the dev server (by default it listens at127.0.0.1:3030
).
Testing Data
Using httpie you can use the json files in
test_data/
to seed the database with data.
The POST
endpoints require an API key. You can just generate a random
uuidv4, just make sure to use the
same one in all future requests.
http POST "http://localhost:3030/v1/owners" @test_data\owner.json api-key:"13e2f39c-033f-442f-b42a-7ad640d2e439"
http POST "http://localhost:3030/v1/shops" @test_data\shop.json api-key:"13e2f39c-033f-442f-b42a-7ad640d2e439"
http PATCH "http://localhost:3030/v1/shops/1/interior_ref_list" @test_data\interior_ref_list.json api-key:"13e2f39c-033f-442f-b42a-7ad640d2e439"
http PATCH "http://localhost:3030/v1/shops/1/merchandise_list" @test_data\merchandise_list.json api-key:"13e2f39c-033f-442f-b42a-7ad640d2e439"
# Then, you can test the GET endpoints
http GET "http://localhost:3030/v1/owners"
http GET "http://localhost:3030/v1/shops"
http GET "http://localhost:3030/v1/interior_ref_lists"
http GET "http://localhost:3030/v1/merchandise_lists"
Authentication
I don't want to require users of Bazaar Realm to have to remember a password,
so I forgoed the typical username and password authentication in favor of a
unique UUID identifier instead. This is the api key that the
BazaarRealmClient
generates when the user first starts the mod in a game.
The api key is stored in the save game files for the player character and is
required to be sent with any API request that modifies data.
Yes, it's not most secure solution, but I'm not convinced security is a huge concern here. As long as users don't share their API key or the save game files that contain it, their data should be secure.
Todo
- Add update endpoints.
- Add endpoints for the other models.
- Make self-contained docker container that can run the app without any setup.
- Add rate-limiting per IP address. The
tower
crate has a service that might be useful for this.