Handle structured server errors in fail events
This commit is contained in:
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4b6c1570ac
commit
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@ -14,6 +14,7 @@ ObjectReference property soldItemRef auto
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Form property soldItemBase auto
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Form property soldItemBase auto
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int property soldItemQuantity auto
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int property soldItemQuantity auto
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int property soldAmount auto
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int property soldAmount auto
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bool property pendingTransaction auto
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event OnInit()
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event OnInit()
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debug.Trace("BRMerchChestScript OnInit")
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debug.Trace("BRMerchChestScript OnInit")
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@ -57,14 +58,20 @@ endEvent
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Event OnItemRemoved(Form baseItem, int itemCount, ObjectReference itemRef, ObjectReference destContainer)
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Event OnItemRemoved(Form baseItem, int itemCount, ObjectReference itemRef, ObjectReference destContainer)
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if destContainer == PlayerRef
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if destContainer == PlayerRef
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debug.Trace("BRMerchChestScript item moved to player: " + itemRef + " " + baseItem + " " + itemCount)
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debug.Trace("BRMerchChestScript item moved to player: " + itemRef + " " + baseItem + " " + itemCount)
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if baseItem == Gold001 as Form
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if pendingTransaction
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soldAmount = itemCount
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debug.Notification("Previous transaction still in progress! Cancelling new transaction.")
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MaybeCreateTransaction()
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; TODO: undo transaction
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; PlayerRef.RemoveItem(baseItem, itemCount, self)
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else
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else
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boughtItemRef = itemRef
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if baseItem == Gold001 as Form
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boughtItemBase = baseItem
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soldAmount = itemCount
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boughtItemQuantity = itemCount
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MaybeCreateTransaction()
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MaybeCreateTransaction()
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else
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boughtItemRef = itemRef
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boughtItemBase = baseItem
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boughtItemQuantity = itemCount
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MaybeCreateTransaction()
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endif
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endif
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endif
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endif
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endif
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endEvent
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endEvent
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@ -72,14 +79,19 @@ endEvent
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Event OnItemAdded(Form baseItem, int itemCount, ObjectReference itemRef, ObjectReference sourceContainer)
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Event OnItemAdded(Form baseItem, int itemCount, ObjectReference itemRef, ObjectReference sourceContainer)
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if sourceContainer == PlayerRef
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if sourceContainer == PlayerRef
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debug.Trace("BRMerchChestScript item moved to container from player: " + itemRef + " " + baseItem + " " + itemCount)
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debug.Trace("BRMerchChestScript item moved to container from player: " + itemRef + " " + baseItem + " " + itemCount)
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if baseItem == Gold001 as Form
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if pendingTransaction
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boughtAmount = itemCount
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; self.RemoveItem(baseItem, itemCount, PlayerRef)
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MaybeCreateTransaction()
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; TODO: undo transaction
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else
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else
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soldItemRef = itemRef
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if baseItem == Gold001 as Form
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soldItemBase = baseItem
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boughtAmount = itemCount
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soldItemQuantity = itemCount
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MaybeCreateTransaction()
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MaybeCreateTransaction()
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else
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soldItemRef = itemRef
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soldItemBase = baseItem
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soldItemQuantity = itemCount
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MaybeCreateTransaction()
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endif
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endif
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endif
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endif
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endif
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endEvent
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endEvent
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@ -88,25 +100,19 @@ function MaybeCreateTransaction()
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if boughtAmount > 0 && boughtItemBase && boughtItemQuantity > 0
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if boughtAmount > 0 && boughtItemBase && boughtItemQuantity > 0
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debug.Trace("BRMerchChestScript MaybeCreateTransaction creating buy transaction")
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debug.Trace("BRMerchChestScript MaybeCreateTransaction creating buy transaction")
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BRQuestScript BRScript = BRQuest as BRQuestScript
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BRQuestScript BRScript = BRQuest as BRQuestScript
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pendingTransaction = true
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bool result = BRTransaction.CreateFromVendorSale(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ActiveShopId, false, boughtItemQuantity, boughtAmount, boughtItemBase, self)
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bool result = BRTransaction.CreateFromVendorSale(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ActiveShopId, false, boughtItemQuantity, boughtAmount, boughtItemBase, self)
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if !result
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if !result
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Debug.MessageBox("Failed to buy merchandise.\n\n" + BRScript.BugReportCopy)
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Debug.MessageBox("Failed to buy merchandise.\n\n" + BRScript.BugReportCopy)
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endif
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endif
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boughtAmount = 0
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boughtItemBase = None
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boughtItemRef = None
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boughtItemQuantity = 0
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elseif soldAmount > 0 && soldItemBase && soldItemQuantity > 0
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elseif soldAmount > 0 && soldItemBase && soldItemQuantity > 0
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debug.Trace("BRMerchChestScript MaybeCreateTransaction creating sell transaction")
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debug.Trace("BRMerchChestScript MaybeCreateTransaction creating sell transaction")
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BRQuestScript BRScript = BRQuest as BRQuestScript
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BRQuestScript BRScript = BRQuest as BRQuestScript
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pendingTransaction = true
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bool result = BRTransaction.CreateFromVendorSale(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ActiveShopId, true, soldItemQuantity, soldAmount, soldItemBase, self)
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bool result = BRTransaction.CreateFromVendorSale(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ActiveShopId, true, soldItemQuantity, soldAmount, soldItemBase, self)
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if !result
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if !result
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Debug.MessageBox("Failed to sell merchandise.\n\n" + BRScript.BugReportCopy)
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Debug.MessageBox("Failed to sell merchandise.\n\n" + BRScript.BugReportCopy)
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endif
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endif
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soldAmount = 0
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soldItemBase = None
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soldItemRef = None
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soldItemQuantity = 0
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else
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else
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debug.Trace("BRMerchChestScript MaybeCreateTransaction sale not yet finalized")
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debug.Trace("BRMerchChestScript MaybeCreateTransaction sale not yet finalized")
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endif
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endif
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@ -132,23 +138,59 @@ event OnCreateMerchandiseSuccess(bool created)
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endif
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endif
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endEvent
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endEvent
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event OnCreateMerchandiseFail(string error)
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event OnCreateMerchandiseFail(bool isServerError, int status, string title, string detail, string otherError)
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Debug.Trace("BRMerchChestScript OnCreateMerchandiseFail error: " + error)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.MessageBox("Failed to save shop merchandise.\n\n" + error + "\n\n" + BRScript.BugReportCopy)
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if isServerError
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Debug.Trace("BRMerchChestScript OnCreateMerchandiseFail server error: " + status + " " + title + ": " + detail)
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Debug.MessageBox("Failed to save shop merchandise.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BRScript.BugReportCopy)
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else
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Debug.Trace("BRMerchChestScript OnCreateMerchandiseFail other error: " + otherError)
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Debug.MessageBox("Failed to save shop merchandise.\n\n" + otherError + "\n\n" + BRScript.BugReportCopy)
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endif
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endEvent
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endEvent
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event OnCreateTransactionSuccess(int id, int quantity, int amount)
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event OnCreateTransactionSuccess(int id, int quantity, int amount)
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debug.Trace("BRMerchChestScript OnCreateTransactionSuccess id: " + id + " quantity: " + quantity + " amount: " + amount)
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debug.Trace("BRMerchChestScript OnCreateTransactionSuccess id: " + id + " quantity: " + quantity + " amount: " + amount)
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ObjectReference merchRef = self.GetLinkedRef(BRLinkItemRef)
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ObjectReference merchRef = self.GetLinkedRef(BRLinkItemRef)
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RefreshMerchandise()
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RefreshMerchandise()
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pendingTransaction = false
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boughtAmount = 0
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boughtItemBase = None
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boughtItemRef = None
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boughtItemQuantity = 0
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soldAmount = 0
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soldItemBase = None
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soldItemRef = None
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soldItemQuantity = 0
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endEvent
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endEvent
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; TODO: gracefully handle expected error cases (e.g. someone else buys all of item before this player can buy them)
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; TODO: gracefully handle expected error cases (e.g. someone else buys all of item before this player can buy them)
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Event OnCreateTransactionFail(string error)
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Event OnCreateTransactionFail(bool isServerError, int status, string title, string detail, string otherError)
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Debug.Trace("BRMerchChestScript OnCreateTransactionFail error: " + error)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.MessageBox("Failed to buy merchandise.\n\n" + error + "\n\n" + BRScript.BugReportCopy)
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if isServerError
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Debug.Trace("BRMerchChestScript OnCreateTransactionFail server error: " + status + " " + title + ": " + detail)
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Debug.MessageBox("Failed to buy or sell merchandise.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BRScript.BugReportCopy)
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else
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Debug.Trace("BRMerchChestScript OnCreateTransactionFail other error: " + otherError)
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Debug.MessageBox("Failed to buy or sell merchandise.\n\n" + otherError + "\n\n" + BRScript.BugReportCopy)
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endif
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; TODO Undo transaction
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; if boughtItemBase
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; PlayerRef.RemoveItem(boughtItemBase, boughtItemQuantity, self)
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; PlayerRef.AddItem(Gold001, boughtAmount)
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; elseif soldItemBase
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; self.RemoveItem(soldItemBase, soldItemQuantity, PlayerRef)
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; self.AddItem(Gold001, soldAmount)
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; endif
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pendingTransaction = false
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boughtAmount = 0
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boughtItemBase = None
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boughtItemRef = None
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boughtItemQuantity = 0
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soldAmount = 0
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soldItemBase = None
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soldItemRef = None
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soldItemQuantity = 0
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RefreshMerchandise()
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RefreshMerchandise()
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endEvent
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endEvent
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@ -168,10 +210,15 @@ event OnLoadMerchandiseSuccess(bool result)
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endWhile
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endWhile
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endEvent
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endEvent
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event OnLoadMerchandiseFail(string error)
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event OnLoadMerchandiseFail(bool isServerError, int status, string title, string detail, string otherError)
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Debug.Trace("BRMerchChestScript OnLoadMerchandiseFail error: " + error)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.MessageBox("Failed to load or clear shop merchandise.\n\n" + error + "\n\n" + BRScript.BugReportCopy)
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if isServerError
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Debug.Trace("BRMerchChestScript OnLoadMerchandiseFail server error: " + status + " " + title + ": " + detail)
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Debug.MessageBox("Failed to load or clear shop merchandise.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BRScript.BugReportCopy)
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else
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Debug.Trace("BRMerchChestScript OnLoadMerchandiseFail other error: " + otherError)
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Debug.MessageBox("Failed to load or clear shop merchandise.\n\n" + otherError + "\n\n" + BRScript.BugReportCopy)
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endif
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endEvent
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endEvent
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event OnLoadShelfPageSuccess(bool result)
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event OnLoadShelfPageSuccess(bool result)
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@ -185,10 +232,15 @@ event OnLoadShelfPageSuccess(bool result)
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endWhile
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endWhile
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endEvent
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endEvent
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event OnLoadShelfPageFail(string error)
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event OnLoadShelfPageFail(bool isServerError, int status, string title, string detail, string otherError)
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Debug.Trace("BRMerchChestScript OnLoadShelfPageFail error: " + error)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.MessageBox("Failed to load or clear page of shelf merchandise.\n\n" + error + "\n\n" + BRScript.BugReportCopy)
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if isServerError
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Debug.Trace("BRMerchChestScript OnLoadShelfPageFail server error: " + status + " " + title + ": " + detail)
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Debug.MessageBox("Failed to load or clear page of shelf merchandise.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BRScript.BugReportCopy)
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else
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Debug.Trace("BRMerchChestScript OnLoadShelfPageFail other error: " + otherError)
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Debug.MessageBox("Failed to load or clear page of shelf merchandise.\n\n" + otherError + "\n\n" + BRScript.BugReportCopy)
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endif
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endEvent
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endEvent
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event OnRefreshShopGoldSuccess(int gold)
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event OnRefreshShopGoldSuccess(int gold)
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@ -200,8 +252,13 @@ event OnRefreshShopGoldSuccess(int gold)
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endif
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endif
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endEvent
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endEvent
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event OnRefreshShopGoldFail(string error)
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event OnRefreshShopGoldFail(bool isServerError, int status, string title, string detail, string otherError)
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Debug.Trace("BRMerchChestScript OnRefreshShopGoldFail error: " + error)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.MessageBox("Failed to refresh shop gold.\n\n" + error + "\n\n" + BRScript.BugReportCopy)
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if isServerError
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Debug.Trace("BRMerchChestScript OnRefreshShopGoldFail server error: " + status + " " + title + ": " + detail)
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Debug.MessageBox("Failed to refresh shop gold.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BRScript.BugReportCopy)
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else
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Debug.Trace("BRMerchChestScript OnRefreshShopGoldFail other error: " + otherError)
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Debug.MessageBox("Failed to refresh shop gold.\n\n" + otherError + "\n\n" + BRScript.BugReportCopy)
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endif
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endEvent
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endEvent
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@ -94,9 +94,14 @@ event OnStatusCheckSuccess(bool result)
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endif
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endif
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endEvent
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endEvent
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event OnStatusCheckFail(string error)
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event OnStatusCheckFail(bool isServerError, int status, string title, string detail, string otherError)
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Debug.Trace("BRQuestScript OnStatusCheckFail error: " + error)
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if isServerError
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Debug.MessageBox("Failed to initialize Bazaar Realm client.\n\n" + error + "\n\nThe API server might be down: " + ApiUrl)
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Debug.Trace("BRMerchChestScript OnStatusCheckFail server error: " + status + " " + title + ": " + detail)
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Debug.MessageBox("Failed to initialize Bazaar Realm client.\n\nServer " + status + " " + title + ": " + detail + "\n\nThe API server might be down: " + ApiUrl)
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else
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Debug.Trace("BRMerchChestScript OnStatusCheckFail other error: " + otherError)
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Debug.MessageBox("Failed to initialize Bazaar Realm client.\n\n" + otherError + "\n\nThe API server might be down: " + ApiUrl)
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endif
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StartModFailed = true
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StartModFailed = true
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endEvent
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endEvent
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@ -111,9 +116,14 @@ event OnCreateOwnerSuccess(int id)
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endif
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endif
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endEvent
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endEvent
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event OnCreateOwnerFail(string error)
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event OnCreateOwnerFail(bool isServerError, int status, string title, string detail, string otherError)
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Debug.Trace("BRQuestScript OnCreateOwnerFail error: " + error)
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if isServerError
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Debug.MessageBox("Failed to create new owner in the API.\n\n" + error + "\n\n" + BugReportCopy)
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Debug.Trace("BRMerchChestScript OnCreateOwnerFail server error: " + status + " " + title + ": " + detail)
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Debug.MessageBox("Failed to create a new owner in the API.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BugReportCopy)
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else
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Debug.Trace("BRMerchChestScript OnCreateOwnerFail other error: " + otherError)
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Debug.MessageBox("Failed to create a new owner in the API.\n\n" + otherError + "\n\n" + BugReportCopy)
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endif
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StartModFailed = true
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StartModFailed = true
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endEvent
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endEvent
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@ -129,9 +139,14 @@ event OnCreateShopSuccess(int id, string name, string description, int gold, str
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Debug.Notification("Initialized Bazaar Realm client")
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Debug.Notification("Initialized Bazaar Realm client")
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endEvent
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endEvent
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event OnCreateShopFail(string error)
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event OnCreateShopFail(bool isServerError, int status, string title, string detail, string otherError)
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Debug.Trace("BRQuestScript OnCreateShopFail error: " + error)
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if isServerError
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Debug.MessageBox("Failed to initialize Bazaar Realm client.\n\n" + error + "\n\n" + BugReportCopy)
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Debug.Trace("BRMerchChestScript OnCreateShopFail server error: " + status + " " + title + ": " + detail)
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Debug.MessageBox("Failed to create a new shop in the API.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BugReportCopy)
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else
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Debug.Trace("BRMerchChestScript OnCreateShopFail other error: " + otherError)
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Debug.MessageBox("Failed to create a new shop in the API.\n\n" + otherError + "\n\n" + BugReportCopy)
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endif
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StartModFailed = true
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StartModFailed = true
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endEvent
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endEvent
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@ -152,9 +167,14 @@ event OnCreateInteriorRefListSuccess(int id)
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Debug.MessageBox("Successfully saved shop.")
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Debug.MessageBox("Successfully saved shop.")
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endEvent
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endEvent
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event OnCreateInteriorRefListFail(string error)
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event OnCreateInteriorRefListFail(bool isServerError, int status, string title, string detail, string otherError)
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Debug.Trace("BRQuestScript OnCreateInteriorRefListFail error: " + error)
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if isServerError
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Debug.MessageBox("Failed to save shop.\n\n" + error + "\n\n" + BugReportCopy)
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Debug.Trace("BRMerchChestScript OnCreateInteriorRefListFail server error: " + status + " " + title + ": " + detail)
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Debug.MessageBox("Failed to save shop.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BugReportCopy)
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else
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Debug.Trace("BRMerchChestScript OnCreateInteriorRefListFail other error: " + otherError)
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Debug.MessageBox("Failed to save shop.\n\n" + otherError + "\n\n" + BugReportCopy)
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endif
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endEvent
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endEvent
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bool function LoadInteriorRefs()
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bool function LoadInteriorRefs()
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@ -198,9 +218,14 @@ event OnLoadInteriorRefListSuccess(bool result, ObjectReference[] shelves)
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endif
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endif
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endEvent
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endEvent
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event OnLoadInteriorRefListFail(string error)
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event OnLoadInteriorRefListFail(bool isServerError, int status, string title, string detail, string otherError)
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Debug.Trace("BRQuestScript OnLoadInteriorRefListFail error: " + error)
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if isServerError
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Debug.MessageBox("Failed to load shop.\n\n" + error + "\n\n" + BugReportCopy)
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Debug.Trace("BRMerchChestScript OnLoadInteriorRefListFail server error: " + status + " " + title + ": " + detail)
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Debug.MessageBox("Failed to load shop.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BugReportCopy)
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else
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Debug.Trace("BRMerchChestScript OnLoadInteriorRefListFail other error: " + otherError)
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Debug.MessageBox("Failed load shop.\n\n" + otherError + "\n\n" + BugReportCopy)
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endif
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endEvent
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endEvent
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; currently unused, was testing out UILib
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; currently unused, was testing out UILib
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@ -246,9 +271,14 @@ event OnUpdateShopSuccess(int id, string name, string description, int gold, str
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UpdateShopComplete = true
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UpdateShopComplete = true
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endEvent
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endEvent
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event OnUpdateShopFail(string error)
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event OnUpdateShopFail(bool isServerError, int status, string title, string detail, string otherError)
|
||||||
Debug.Trace("BRQuestScript OnUpdateShopFail error: " + error)
|
if isServerError
|
||||||
Debug.MessageBox("Failed to update shop.\n\n" + error + "\n\n" + BugReportCopy)
|
Debug.Trace("BRMerchChestScript OnUpdateShopFail server error: " + status + " " + title + ": " + detail)
|
||||||
|
Debug.MessageBox("Failed to update shop.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BugReportCopy)
|
||||||
|
else
|
||||||
|
Debug.Trace("BRMerchChestScript OnUpdateShopFail other error: " + otherError)
|
||||||
|
Debug.MessageBox("Failed to update shop.\n\n" + otherError + "\n\n" + BugReportCopy)
|
||||||
|
endif
|
||||||
UpdateShopComplete = true
|
UpdateShopComplete = true
|
||||||
endEvent
|
endEvent
|
||||||
|
|
||||||
@ -284,9 +314,14 @@ event OnGetShopSuccess(int id, string name, string description, int gold, string
|
|||||||
GetShopComplete = true
|
GetShopComplete = true
|
||||||
endEvent
|
endEvent
|
||||||
|
|
||||||
event OnGetShopFail(string error)
|
event OnGetShopFail(bool isServerError, int status, string title, string detail, string otherError)
|
||||||
Debug.Trace("BRQuestScript OnGetShopFail error: " + error)
|
if isServerError
|
||||||
Debug.MessageBox("Failed to get shop.\n\n" + error + "\n\n" + BugReportCopy)
|
Debug.Trace("BRMerchChestScript OnGetShopFail server error: " + status + " " + title + ": " + detail)
|
||||||
|
Debug.MessageBox("Failed to get shop.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BugReportCopy)
|
||||||
|
else
|
||||||
|
Debug.Trace("BRMerchChestScript OnGetShopFail other error: " + otherError)
|
||||||
|
Debug.MessageBox("Failed to get shop.\n\n" + otherError + "\n\n" + BugReportCopy)
|
||||||
|
endif
|
||||||
GetShopComplete = true
|
GetShopComplete = true
|
||||||
endEvent
|
endEvent
|
||||||
|
|
||||||
@ -334,8 +369,13 @@ event OnListShopsSuccess(int[] ids, string[] names, string[] descriptions, int[]
|
|||||||
endif
|
endif
|
||||||
endEvent
|
endEvent
|
||||||
|
|
||||||
event OnListShopsFail(string error)
|
event OnListShopsFail(bool isServerError, int status, string title, string detail, string otherError)
|
||||||
Debug.Trace("BRQuestScript OnListShopsFail error: " + error)
|
if isServerError
|
||||||
Debug.MessageBox("Failed to list shops.\n\n" + error + "\n\n" + BugReportCopy)
|
Debug.Trace("BRMerchChestScript OnListShopsFail server error: " + status + " " + title + ": " + detail)
|
||||||
|
Debug.MessageBox("Failed to list shops.\n\nServer " + status + " " + title + ": " + detail + "\n\n" + BugReportCopy)
|
||||||
|
else
|
||||||
|
Debug.Trace("BRMerchChestScript OnListShopsFail other error: " + otherError)
|
||||||
|
Debug.MessageBox("Failed to list shops.\n\n" + otherError + "\n\n" + BugReportCopy)
|
||||||
|
endif
|
||||||
ListShopsComplete = true
|
ListShopsComplete = true
|
||||||
endEvent
|
endEvent
|
Loading…
Reference in New Issue
Block a user