Make LoadInteriorRefList async without crash using SKSE Task interface
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5afc919f03
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@ -36,12 +36,12 @@ int CreateInteriorRefListImpl(RE::BSFixedString api_url, RE::BSFixedString api_k
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const RE::TESBoundObject * base = ref->GetBaseObject();
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if (base) {
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RE::FormID base_form_id = base->GetFormID();
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if (base_form_id == 7) {
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// skip saving player ref
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const RE::FormType form_type = base->GetFormType();
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if (base_form_id == 0x7 || form_type == RE::FormType::ActorCharacter) {
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// skip saving player ref or other companions
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continue;
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}
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const char * form_name = base->GetName();
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const RE::FormType form_type = base->GetFormType();
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logger::info(FMT_STRING("CreateInteriorRefList form: {} ({:x})"), form_name, (uint32_t)form_type);
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float position_x = ref->GetPositionX();
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float position_y = ref->GetPositionY();
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@ -131,7 +131,7 @@ bool ClearCell(RE::StaticFunctionTag*)
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}
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// Destroy existing references
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for (auto entry = cell->references.begin(); entry != cell->references.end(); ++entry)
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for (auto entry = cell->references.begin(); entry != cell->references.end();)
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{
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RE::TESObjectREFR * ref = (*entry).get();
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RE::FormID form_id = ref->GetFormID();
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@ -152,11 +152,13 @@ bool ClearCell(RE::StaticFunctionTag*)
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} else {
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logger::info(FMT_STRING("ClearCell ref not in ANY file! {:x} {}"), (uint32_t)form_id, ref->GetName());
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}
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++entry;
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}
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else {
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logger::info(FMT_STRING("ClearCell ref is a temp ref, deleting {:x} {}"), (uint32_t)form_id, ref->GetName());
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ref->Disable(); // disabling first is required to prevent CTD on unloading cell
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ref->SetDelete(true);
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cell->references.erase(*entry++); // prevents slowdowns after many runs of ClearCell
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}
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}
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@ -210,9 +212,6 @@ bool LoadInteriorRefListImpl(RE::BSFixedString api_url, RE::BSFixedString api_ke
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return false;
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}
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SKSE::RegistrationMap<bool> regMap = SKSE::RegistrationMap<bool>();
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regMap.Register(quest, RE::BSFixedString("OnLoadInteriorRefList"));
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RE::TESDataHandler * data_handler = RE::TESDataHandler::GetSingleton();
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RE::BSScript::Internal::VirtualMachine * a_vm = RE::BSScript::Internal::VirtualMachine::GetSingleton();
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using func_t = decltype(&PlaceAtMe);
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@ -234,88 +233,92 @@ bool LoadInteriorRefListImpl(RE::BSFixedString api_url, RE::BSFixedString api_ke
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logger::info(FMT_STRING("LoadInteriorRefList lookup cell override name: {} id: {:x}"), cell->GetName(), (uint32_t)cell->GetFormID());
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if (!cell) {
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logger::error("LoadInteriorRefList cell is null!");
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regMap.SendEvent(false);
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regMap.Unregister(quest);
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return false;
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}
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//RE::TESObjectREFR * x_marker = data_handler->LookupForm<RE::TESObjectREFR>(6628, "BazaarRealm.esp");
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if (target_ref) {
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FFIResult<RefRecordVec> result = get_interior_ref_list(api_url.c_str(), api_key.c_str(), interior_ref_list_id);
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if (result.IsOk()) {
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logger::info("LoadInteriorRefList get_interior_ref_list result: OK");
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RefRecordVec vec = result.AsOk();
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logger::info(FMT_STRING("LoadInteriorRefList vec len: {:d}, cap: {:d}"), vec.len, vec.cap);
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for (int i = 0; i < vec.len; i++) {
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RefRecord ref = vec.ptr[i];
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logger::info(FMT_STRING("LoadInteriorRefList ref base_mod_name: {}, base_local_form_id: {:x}"), ref.base_mod_name, ref.base_local_form_id);
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logger::info(FMT_STRING("LoadInteriorRefList ref position {:.2f} {:.2f} {:.2f}, angle: {:.2f} {:.2f} {:.2f}, scale: {:d}"), ref.position_x, ref.position_y, ref.position_z, ref.angle_x, ref.angle_y, ref.angle_z, ref.scale);
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if (ref.base_local_form_id == 7) {
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logger::info("LoadInteriorRefList skipping player ref");
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continue;
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}
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// Placing the refs must be done on the main thread otherwise calling MoveTo causes a crash
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auto task = SKSE::GetTaskInterface();
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task->AddTask([result, target_ref, quest, cell, data_handler, a_vm, MoveTo_Native, PlaceAtMe_Native]() {
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SKSE::RegistrationMap<bool> regMap = SKSE::RegistrationMap<bool>();
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regMap.Register(quest, RE::BSFixedString("OnLoadInteriorRefList"));
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if (result.IsOk()) {
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logger::info("LoadInteriorRefList get_interior_ref_list result: OK");
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RefRecordVec vec = result.AsOk();
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logger::info(FMT_STRING("LoadInteriorRefList vec len: {:d}, cap: {:d}"), vec.len, vec.cap);
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RE::NiPoint3 position = RE::NiPoint3::NiPoint3(ref.position_x, ref.position_y, ref.position_z);
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RE::NiPoint3 angle = RE::NiPoint3::NiPoint3(ref.angle_x, ref.angle_y, ref.angle_z);
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RE::TESObjectREFR * game_ref = nullptr;
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if (ref.ref_mod_name) { // non-temp ref, try to lookup and reposition
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game_ref = data_handler->LookupForm<RE::TESObjectREFR>(ref.ref_local_form_id, ref.ref_mod_name);
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if (game_ref) {
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logger::info(FMT_STRING("LoadInteriorRefList lookup ref name: {}, form_id: {:x}"), game_ref->GetName(), (uint32_t)game_ref->GetFormID());
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// Failed experiment at trying to call the ObjectReference.Enable() papyrus native function
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//RE::BSTSmartPointer<RE::BSScript::Object> object;
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//RE::BSTSmartPointer<RE::BSScript::IStackCallbackFunctor> callback = RE::BSTSmartPointer<RE::BSScript::IStackCallbackFunctor>::BSTSmartPointer(RE::BSScript::IStackCallbackFunctor());
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//a_vm->CreateObject(RE::BSFixedString("ObjectReference"), game_ref, object);
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//_MESSAGE("Created Object isConstructed: %d, isInitialized: %d, isValid: %d, type: %s", object->IsConstructed(), object->IsInitialized(), object->IsValid(), object->GetTypeInfo()->GetName());
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//RE::BSTHashMap<RE::VMStackID, RE::BSTSmartPointer<RE::BSScript::Stack>> runningStacks = a_vm->allRunningStacks;
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//_MESSAGE("allRunningStacks size: %d", runningStacks.size());
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//for (auto entry = runningStacks.begin(); entry != runningStacks.end(); ++entry) {
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//_MESSAGE("allRunningStacks %d", entry->first);
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//}
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//a_vm->DispatchMethodCall(object, RE::BSFixedString("Enable"), RE::MakeFunctionArguments<>(), RE::BSScript::IStackCallbackFunctor::IStackCallbackFunctor())
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}
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else {
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logger::info(FMT_STRING("LoadInteriorRefList lookup ref not found, ref_mod_name: {}, ref_local_form_id: {:x}"), ref.ref_mod_name, ref.ref_local_form_id);
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}
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}
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if (!game_ref) { // temporary reference or non-temp ref not found, recreate from base form
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RE::TESForm * form = data_handler->LookupForm(ref.base_local_form_id, ref.base_mod_name);
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if (!form) { // form is not found, might be in an uninstalled mod
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logger::warn(FMT_STRING("LoadInteriorRefList not spawning ref for form that could not be found in installed mods, base_mod_name: {}, base_local_form_id: {:d}"), ref.base_mod_name, ref.base_local_form_id);
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for (int i = 0; i < vec.len; i++) {
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RefRecord ref = vec.ptr[i];
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logger::info(FMT_STRING("LoadInteriorRefList ref base_mod_name: {}, base_local_form_id: {:x}"), ref.base_mod_name, ref.base_local_form_id);
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logger::info(FMT_STRING("LoadInteriorRefList ref position {:.2f} {:.2f} {:.2f}, angle: {:.2f} {:.2f} {:.2f}, scale: {:d}"), ref.position_x, ref.position_y, ref.position_z, ref.angle_x, ref.angle_y, ref.angle_z, ref.scale);
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if (strcmp(ref.base_mod_name, "Skyrim.esm") == 0 && ref.base_local_form_id == 7) {
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logger::info("LoadInteriorRefList skipping player ref");
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continue;
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}
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logger::info(FMT_STRING("LoadInteriorRefList lookup form name: {}, form_id: {:x}"), form->GetName(), (uint32_t)form->GetFormID());
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game_ref = PlaceAtMe_Native(a_vm, 0, target_ref, form, 1, false, false);
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if (!game_ref) {
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logger::error("LoadInteriorRefList failed to place new ref in cell!");
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regMap.SendEvent(false);
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regMap.Unregister(quest);
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return false;
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}
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}
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RE::ObjectRefHandle handle = game_ref->CreateRefHandle();
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logger::info(FMT_STRING("LoadInteriorRefList ref handle: {:x}, game_ref: {:x}"), (uint32_t)handle.get().get(), (uint32_t)game_ref);
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MoveTo_Native(game_ref, handle, cell, cell->worldSpace, position, angle);
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game_ref->data.angle = angle; // set angle directly to fix bug with MoveTo in an unloaded target cell
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RE::NiPoint3 position = RE::NiPoint3::NiPoint3(ref.position_x, ref.position_y, ref.position_z);
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RE::NiPoint3 angle = RE::NiPoint3::NiPoint3(ref.angle_x, ref.angle_y, ref.angle_z);
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RE::TESObjectREFR * game_ref = nullptr;
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if (ref.ref_mod_name) { // non-temp ref, try to lookup and reposition
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game_ref = data_handler->LookupForm<RE::TESObjectREFR>(ref.ref_local_form_id, ref.ref_mod_name);
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if (game_ref) {
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logger::info(FMT_STRING("LoadInteriorRefList lookup ref name: {}, form_id: {:x}"), game_ref->GetName(), (uint32_t)game_ref->GetFormID());
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// Failed experiment at trying to call the ObjectReference.Enable() papyrus native function
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//RE::BSTSmartPointer<RE::BSScript::Object> object;
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//RE::BSTSmartPointer<RE::BSScript::IStackCallbackFunctor> callback = RE::BSTSmartPointer<RE::BSScript::IStackCallbackFunctor>::BSTSmartPointer(RE::BSScript::IStackCallbackFunctor());
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//a_vm->CreateObject(RE::BSFixedString("ObjectReference"), game_ref, object);
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//_MESSAGE("Created Object isConstructed: %d, isInitialized: %d, isValid: %d, type: %s", object->IsConstructed(), object->IsInitialized(), object->IsValid(), object->GetTypeInfo()->GetName());
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//RE::BSTHashMap<RE::VMStackID, RE::BSTSmartPointer<RE::BSScript::Stack>> runningStacks = a_vm->allRunningStacks;
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//_MESSAGE("allRunningStacks size: %d", runningStacks.size());
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//for (auto entry = runningStacks.begin(); entry != runningStacks.end(); ++entry) {
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//_MESSAGE("allRunningStacks %d", entry->first);
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//}
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//a_vm->DispatchMethodCall(object, RE::BSFixedString("Enable"), RE::MakeFunctionArguments<>(), RE::BSScript::IStackCallbackFunctor::IStackCallbackFunctor())
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}
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else {
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logger::info(FMT_STRING("LoadInteriorRefList lookup ref not found, ref_mod_name: {}, ref_local_form_id: {:x}"), ref.ref_mod_name, ref.ref_local_form_id);
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}
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}
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if (!game_ref) { // temporary reference or non-temp ref not found, recreate from base form
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RE::TESForm * form = data_handler->LookupForm(ref.base_local_form_id, ref.base_mod_name);
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if (!form) { // form is not found, might be in an uninstalled mod
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logger::warn(FMT_STRING("LoadInteriorRefList not spawning ref for form that could not be found in installed mods, base_mod_name: {}, base_local_form_id: {:d}"), ref.base_mod_name, ref.base_local_form_id);
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continue;
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}
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logger::info(FMT_STRING("LoadInteriorRefList lookup form name: {}, form_id: {:x}"), form->GetName(), (uint32_t)form->GetFormID());
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game_ref = PlaceAtMe_Native(a_vm, 0, target_ref, form, 1, false, false);
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if (!game_ref) {
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logger::error("LoadInteriorRefList failed to place new ref in cell!");
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regMap.SendEvent(false);
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regMap.Unregister(quest);
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return false;
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}
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}
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MoveTo_Native(game_ref, game_ref->CreateRefHandle(), cell, cell->worldSpace, position, angle);
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game_ref->data.angle = angle; // set angle directly to fix bug with MoveTo in an unloaded target cell
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}
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}
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}
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else {
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const char * error = result.AsErr();
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logger::error(FMT_STRING("LoadInteriorRefList get_interior_ref_list error: {}"), error);
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regMap.SendEvent(false);
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else {
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const char * error = result.AsErr();
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logger::error(FMT_STRING("LoadInteriorRefList get_interior_ref_list error: {}"), error);
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regMap.SendEvent(false);
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regMap.Unregister(quest);
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return false;
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}
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regMap.SendEvent(true);
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regMap.Unregister(quest);
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return false;
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}
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});
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}
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else {
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logger::error("LoadInteriorRefList target_ref is null!");
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regMap.SendEvent(false);
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regMap.Unregister(quest);
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return false;
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}
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@ -327,8 +330,6 @@ bool LoadInteriorRefListImpl(RE::BSFixedString api_url, RE::BSFixedString api_ke
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//RE::TESObjectREFR * new_ref = func(RE::BSScript::Internal::VirtualMachine::GetSingleton(), 1, player, gold, 50, false, false);
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//_MESSAGE("New ref initially disabled: %d", new_ref->IsDisabled());
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//_MESSAGE("New ref persistent: %d", new_ref->loadedData->flags & RE::TESObjectREFR::RecordFlags::kPersistent);
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regMap.SendEvent(true);
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regMap.Unregister(quest);
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return true;
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}
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@ -344,9 +345,9 @@ bool LoadInteriorRefList(RE::StaticFunctionTag*, RE::BSFixedString api_url, RE::
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return false;
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}
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LoadInteriorRefListImpl(api_url, api_key, interior_ref_list_id, target_ref, quest);
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// LoadInteriorRefListImpl(api_url, api_key, interior_ref_list_id, target_ref, quest);
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// TODO: making this async causes a crash
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// std::thread thread(LoadInteriorRefListImpl, api_url, api_key, interior_ref_list_id, target_ref, quest);
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// thread.detach();
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std::thread thread(LoadInteriorRefListImpl, api_url, api_key, interior_ref_list_id, target_ref, quest);
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thread.detach();
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return true;
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}
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