SKSE plugin for the Bazaar Realm Skyrim mod
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Tyler Hallada f79ea29f3a Refactor Merchandise and shelves
Shelves are now saved in a special section in the InteriorRefList and must be loaded dynamically when the shop is loaded.

Merchandise for the shop is loaded once and saved in the private merchandise chest for the shop. Optimize updating merchandise to refresh the shelves from the response of the update instead of refetching the merchandise.

A single shelf can be loaded and paged indpedent from other shelves in the cell.
2021-01-23 20:10:42 -05:00
src Refactor Merchandise and shelves 2021-01-23 20:10:42 -05:00
.clang-format Initial commit. Integrates with client, saves refs and merch. 2020-10-12 19:50:20 -04:00
.gitattributes Initial commit. Integrates with client, saves refs and merch. 2020-10-12 19:50:20 -04:00
.gitignore Initial commit. Integrates with client, saves refs and merch. 2020-10-12 19:50:20 -04:00
BazaarRealmPlugin.sln Initial commit. Integrates with client, saves refs and merch. 2020-10-12 19:50:20 -04:00
BazaarRealmPlugin.vcxproj Save and load shelves from server interior_ref_lists 2020-11-21 01:36:14 -05:00
BazaarRealmPlugin.vcxproj.filters Save and load shelves from server interior_ref_lists 2020-11-21 01:36:14 -05:00
LICENSE Initial commit. Integrates with client, saves refs and merch. 2020-10-12 19:50:20 -04:00
README.md Update related projects in README 2020-10-12 21:40:05 -04:00
version.rc Initial commit. Integrates with client, saves refs and merch. 2020-10-12 19:50:20 -04:00

BazaarRealmPlugin

The SKSE plugin for the Bazaar Realm Skyrim mod.

Related projects:

Building

Follow the CommonLibSSE set-up instructions. Instead of cloning the example plugin, clone this repo instead.

This plugin relies on a separate DLL plugin called BazaarRealmClient. To build this plugin, it needs to be linked to it at compile-time. Checkout BazaarRealmClient in a place of your choosing, build it, and then set the environment variable BazaarRealmClientPath to the path you chose.

Building the plugin in Visual Studio will automatically place the built plugin DLL in the Skyrim Special Edition\Data\SKSE\Plugins\ folder.