SKSE plugin for the Bazaar Realm Skyrim mod
Tyler Hallada
f79ea29f3a
Shelves are now saved in a special section in the InteriorRefList and must be loaded dynamically when the shop is loaded. Merchandise for the shop is loaded once and saved in the private merchandise chest for the shop. Optimize updating merchandise to refresh the shelves from the response of the update instead of refetching the merchandise. A single shelf can be loaded and paged indpedent from other shelves in the cell. |
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src | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
BazaarRealmPlugin.sln | ||
BazaarRealmPlugin.vcxproj | ||
BazaarRealmPlugin.vcxproj.filters | ||
LICENSE | ||
README.md | ||
version.rc |
BazaarRealmPlugin
The SKSE plugin for the Bazaar Realm Skyrim mod.
Related projects:
BazaarRealmAPI
: API server for the mod that stores all shop dataBazaarRealmClient
: DLL that handles requests and responses to the APIBazaarRealmMod
: Papyrus scripts, ESP plugin, and all other resources for the mod
Building
Follow the CommonLibSSE set-up instructions. Instead of cloning the example plugin, clone this repo instead.
This plugin relies on a separate DLL plugin called BazaarRealmClient
. To build
this plugin, it needs to be linked to it at compile-time. Checkout
BazaarRealmClient
in a place
of your choosing, build it, and then set the environment variable
BazaarRealmClientPath
to the path you chose.
Building the plugin in Visual Studio will automatically place the built plugin
DLL in the Skyrim Special Edition\Data\SKSE\Plugins\
folder.