Various ModDesc tweaks

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2025-06-04 22:43:02 -04:00
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@@ -46,12 +46,11 @@ Features[/size]
[size=4]Requirements[/size]
[list]
[*][url=https://www.nexusmods.com/oblivionremastered/mods/32]UE4SS[/url]: hard requirement. Requirement of UE4SS TESSyncMapInjector.
[*][url=https://www.nexusmods.com/oblivionremastered/mods/32]UE4SS[/url]: hard requirement. Requirement of UE4SS TesSyncMapInjector.
[*][url=https://www.nexusmods.com/oblivionremastered/mods/1272]UE4SS TesSyncMapInjector[/url]: hard requirement. The rowboat wont show up in-game without this.
[*][url=https://www.nexusmods.com/oblivionremastered/mods/1966]MagicLoader 2[/url]: soft requirement. Fixes the map marker and row spell effect showing up as `<MISSING STRING TABLE ENTRY>`
[*][url=https://www.nexusmods.com/oblivionremastered/mods/282]OBSE64[/url]: soft requirement. Needed for [font=Courier New][NL][/font] tag remover. I may use OBSE64 functions in the future as they become available.
[*][url=https://www.nexusmods.com/oblivionremastered/mods/473]NL-Tag Remover[/url]: soft requirement. Gets rid of ugly [font=Courier New][NL][/font] prefixes on all the text added by this mod.
[*][url=https://www.nexusmods.com/oblivionremastered/mods/145]Baka Achievement Enabler[/url]: optionally recommended. If you plan on tweaking the boats behavior it requires use of the console which would disable achievements without this mod.
[/list]
Please double check that you have set up TesSyncMapInjector correctly before posting a bug.
@@ -105,7 +104,9 @@ Appendix: Advanced Enchantment Modifications[i]
The following section is intended only for those versed in the highest arts of maritime enchantment. Improper modification may result in unstable or dangerous vessel behavior.
[/i]
For those brave souls who would tune their vessel's enchantments, speak the ancient console invocation (`) and recite:
[code]ObvConsole set RYB.<ENCHANTMENT> to <VALUE>[/code]
[b]Movement Enchantments:[/b]
BoatMaxVelocity (6) - Maximum speed attainable
BaseRowForce (0.05) - Force applied when rowing
@@ -209,6 +210,7 @@ This mod was designed specifically with the [url=https://www.nexusmods.com/obliv
[*][url=https://www.nexusmods.com/oblivionremastered/mods/3978]Simply swim up[/url]: makes swimming around the boat easier
[*][url=https://www.nexusmods.com/oblivionremastered/mods/2118]Lived In - Imperial Waterfront[/url]: fully-compatible, adds a dock for the rowboat
[*][url=https://www.nexusmods.com/oblivionremastered/mods/1790]Eli's Waterfront Shack Overhaul[/url]: fully-compatible, spruces up the exterior of the shack
[*][url=https://www.nexusmods.com/oblivionremastered/mods/145]Baka Achievement Enabler[/url]: if you plan on tweaking the boats behavior it requires use of the console which would disable achievements without this mod
[/list]
[size=5]Source[/size]
@@ -218,10 +220,8 @@ I keep all of the scripts and files for this mod on [url=https://github.com/thal
[size=5]Credits[/size]
[list]
[*]Jason1, Grumblepunk, and Dark Monk for the original inspiration and basis for the scripts in this mod.
[*]Jason1, [url=https://next.nexusmods.com/profile/Grumblepunk?gameId=101]Grumblepunk[/url], and [url=https://next.nexusmods.com/profile/darkmonkee?gameId=101]Dark Monk[/url] for the original inspiration and basis for the scripts in this mod.
[*]Thank you to all the editors of [url=https://cs.uesp.net/wiki/Main_Page]The Elder Scrolls Construction Set Wiki[/url]. All the knowledge there was invaluable to this project.
[*]Thanks to everyone that made guides or answered my questions in the [url=https://discord.gg/5tRCpemR]ORMC discord[/url].
[*]Thanks to everyone on the old Bethesda forums and [url=https://tesalliance.org/forums/index.php]TES Alliance[/url] for originally helping me learn how to mod Oblivion and putting up with me when I was an annoying teenager all those years ago.
[/list]
[/list]