icosahedron/README.md

18 lines
1002 B
Markdown
Raw Normal View History

2019-02-18 05:20:14 +00:00
Generates the shapes and then serializes them to a JSON file with a list of
vertices (`positions`) and a list of triangle faces (`cells`) that index into
the list of vertices. Suitable for input into [Three.js's
BufferGeometry](https://threejs.org/docs/#api/en/core/BufferGeometry) or
[regl](https://github.com/regl-project/regl/blob/gh-pages/example/camera.js).
Icosahedrons can be generated significantly faster than Three.js's version in
JavaScript (which I pretty much copied into Rust).
Trunacated icosahedrons (I call them hexspheres) are a bit slower to generate
since they are made by generating a icosahedron and then subdividing it into
2019-04-07 06:24:59 +00:00
hexagon and pentagon faces.
2019-02-18 05:20:14 +00:00
2019-04-07 06:24:59 +00:00
When rendering hexspheres of detail level 5 and higher and icosahedrons of
detail level of 7 and higher in WebGL, make sure to enable the
[`OES_element_index_uint`](https://developer.mozilla.org/en-US/docs/Web/API/OES_element_index_uint)
extension since the number of vertices might overflow the normal int index.