Update README

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Tyler Hallada 2019-04-07 02:24:59 -04:00
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commit 3d0a2ae342

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Still a work in progress.
Generates the shapes and then serializes them to a JSON file with a list of
vertices (`positions`) and a list of triangle faces (`cells`) that index into
the list of vertices. Suitable for input into [Three.js's
@ -11,8 +9,9 @@ JavaScript (which I pretty much copied into Rust).
Trunacated icosahedrons (I call them hexspheres) are a bit slower to generate
since they are made by generating a icosahedron and then subdividing it into
hexagon and pentagon faces. I still have some work to do to improve that code.
hexagon and pentagon faces.
I'm still having issues rendering hexspheres of detail level 5 and higher and
icosahedrons of detail level of 7 and higher, so I'm not sure if those are
accurate.
When rendering hexspheres of detail level 5 and higher and icosahedrons of
detail level of 7 and higher in WebGL, make sure to enable the
[`OES_element_index_uint`](https://developer.mozilla.org/en-US/docs/Web/API/OES_element_index_uint)
extension since the number of vertices might overflow the normal int index.