Commit Graph

17 Commits

Author SHA1 Message Date
c3264b3b11 Enable updating skyrim mods 2022-09-24 19:58:26 -04:00
e96d760a1c Create mod subdirectories for each game 2022-09-03 14:29:50 -04:00
14be03cd3d Make separate mod search indices per game instead
Saves significant amount of space in the json if I don't need to list a game name for every mod.
2022-09-03 00:49:57 -04:00
782f7a473f Add dump_games command
So the frontend can map game db ids to nexus names.
2022-09-03 00:34:59 -04:00
7d229ccd1a Add support for scraping classic Skyrim mods
Not adding it to the update.sh script quite yet since I need to run the very long process of downloading every classic skyrim mod that currently exists on the nexus first.
2022-09-02 00:43:53 -04:00
330fd8ad28 Remove destination folder from sync commands 2022-06-30 01:35:03 -04:00
1c1303e4f6 Separate buckets for each file type 2022-06-30 01:29:54 -04:00
4b7a52588c Use rclone for sync, add more instructions 2022-06-29 16:36:32 -04:00
d72ed943ce Append all command output to the log 2022-06-04 18:53:06 -04:00
8f420c5558 Pass -u option to plugins_data command, not cells 2022-06-04 16:48:10 -04:00
026d175da4 Add updated_after option to limit files generated on every run
Instead of generating files for all mods every update, only update files for mods that have been updated since the last run.
2022-06-04 00:50:11 -04:00
bed49d0953 Add a new command to dump files to json files 2022-06-01 00:54:29 -04:00
4e5284a57f Add mod_cell_counts dump to update.sh 2022-03-18 00:30:27 -04:00
7552573d00 Dump plugins data with file and mod data 2022-03-10 22:32:46 -05:00
17f766da29 Fix rclone command in backup.sh 2022-02-13 14:34:09 -05:00
bb2059e697 Fix find command options in backup.sh 2022-02-12 23:26:45 -05:00
eb92f7191d Add scripts for updating and backing up data 2022-02-12 00:44:32 -05:00