47 lines
2.0 KiB
Markdown
47 lines
2.0 KiB
Markdown
# Proximity Structures
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A procedurally generated and interactive animation created with
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[PixiJS](http://www.pixijs.com/).
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Play with it here: [http://proximity.hallada.net](http://proximity.hallada.net)
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[![GIF of the animation in
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action](/img/proximity-structures.gif)](http://proximity.hallada.net)
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A number of points are placed randomly on a canvas. They move in random
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directions with their own movement behavior. Each is assigned a random color. If
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other points travel close enough, a connection is drawn between them and each
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point's color becomes an average of all of its connected points' colors.
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### Interaction
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Your mouse on the canvas will repel points away, but clicking and holding will
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attract points towards your mouse until you let go, which will cause the points
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to explode outwards in all directions.
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Scrolling your mouse will speed up or slow down time.
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### Keybindings
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| Key | Action |
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| ----- | --------------------------------------------------- |
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| left | hold to restrict points to the left of the screen |
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| right | hold to restrict points to the right of the screen |
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| up | hold to restrict points to the top of the screen |
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| down | hold to restrict points to the bottom of the screen |
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| 1 | makes points move linearly |
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| 2 | makes points meander |
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| 3 | makes points snappy |
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| 4 | makes points bouncy |
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| 5 | makes points elastic |
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| 6 | makes points overshoot |
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| f | enables FPS counter |
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| d | enables debug mode (including FPS counter) |
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### Tweaking
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There are many more configurable values that affect the animation which don't
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have an interaction or keybinding. You can find all of these at the top of
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[`proximity.js`](/js/proximity.js). If you are feeling experimental, you can
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clone the repo and edit those yourself.
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