Javascript optimizations, refactor
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@ -24,7 +24,7 @@
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<link href='http://fonts.googleapis.com/css?family=Open+Sans:400,400italics,300,300italics,200' rel='stylesheet' type='text/css'>
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<!-- Scripts -->
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<script src="js/magic.js"></script>
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<script async src="js/magic.js"></script>
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</head>
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<body>
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<canvas id="magic"></canvas>
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123
js/magic.js
123
js/magic.js
@ -66,9 +66,68 @@ window.onload = function () {
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"b": Math.floor(Math.random() * (255 + 1))};
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}
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function drawSplineSegment(branch, t, context) {
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var ax = (-branch.points[0].x + 3*branch.points[1].x - 3*branch.points[2].x + branch.points[3].x) / 6;
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var ay = (-branch.points[0].y + 3*branch.points[1].y - 3*branch.points[2].y + branch.points[3].y) / 6;
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var bx = (branch.points[0].x - 2*branch.points[1].x + branch.points[2].x) / 2;
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var by = (branch.points[0].y - 2*branch.points[1].y + branch.points[2].y) / 2;
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var cx = (-branch.points[0].x + branch.points[2].x) / 2;
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var cy = (-branch.points[0].y + branch.points[2].y) / 2;
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var dx = (branch.points[0].x + 4*branch.points[1].x + branch.points[2].x) / 6;
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var dy = (branch.points[0].y + 4*branch.points[1].y + branch.points[2].y) / 6;
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context.moveTo(
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ax*Math.pow(t, 3) + bx*Math.pow(t, 2) + cx*t + dx,
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ay*Math.pow(t, 3) + by*Math.pow(t, 2) + cy*t + dy
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);
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context.lineTo(
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ax*Math.pow(t+0.2, 3) + bx*Math.pow(t+0.2, 2) + cx*(t+0.2) + dx,
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ay*Math.pow(t+0.2, 3) + by*Math.pow(t+0.2, 2) + cy*(t+0.2) + dy
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);
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}
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function splitBranch(branch, new_branches) {
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// Replace with 2 new branches
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for (var k = 0; k < 2; k++) {
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// Generate random deviation from previous angle
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var angle = branch.angle - (Math.random() * 180 - 90);
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// Generate random length
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var length = Math.random() * 15 + 4;
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// Calculate new point
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var x2 = branch.points[3].x + Math.sin(Math.PI * angle / 180) * length;
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var y2 = branch.points[3].y - Math.cos(Math.PI * angle / 180) * length;
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// Add to new branch array
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new_branches.push({
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points:new Array(
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branch.points[1],
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branch.points[2],
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branch.points[3],
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{x:x2, y:y2}
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),
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angle:angle,
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});
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}
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}
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function createNewBranches(branches) {
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// Create array to store next iteration of branchces
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var new_branches = [];
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// Iterate over each branch
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for (var j in branches) {
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splitBranch(branches[j], new_branches);
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}
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return new_branches;
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}
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/* Most of this funtion is provided by Maissan Inc. in their tutorial:
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http://www.maissan.net/articles/simulating-vines */
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function drawTendrils(context, x, y, interations, sort, prune, prune_to) {
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function drawTendrils(context, x, y, iterations, sort, prune, prune_to) {
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// Set stroke colour
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context.lineWidth = 0.5;
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@ -96,30 +155,13 @@ window.onload = function () {
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gradient = newColor.gradient;
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context.strokeStyle = "rgb(" + color.r + "," + color.g + "," + color.b + ")";
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context.beginPath();
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// Draw branches
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for (var i in branches) {
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// Draw spline segment
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var ax = (-branches[i].points[0].x + 3*branches[i].points[1].x - 3*branches[i].points[2].x + branches[i].points[3].x) / 6;
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var ay = (-branches[i].points[0].y + 3*branches[i].points[1].y - 3*branches[i].points[2].y + branches[i].points[3].y) / 6;
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var bx = (branches[i].points[0].x - 2*branches[i].points[1].x + branches[i].points[2].x) / 2;
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var by = (branches[i].points[0].y - 2*branches[i].points[1].y + branches[i].points[2].y) / 2;
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var cx = (-branches[i].points[0].x + branches[i].points[2].x) / 2;
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var cy = (-branches[i].points[0].y + branches[i].points[2].y) / 2;
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var dx = (branches[i].points[0].x + 4*branches[i].points[1].x + branches[i].points[2].x) / 6;
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var dy = (branches[i].points[0].y + 4*branches[i].points[1].y + branches[i].points[2].y) / 6;
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context.beginPath();
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context.moveTo(
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ax*Math.pow(t, 3) + bx*Math.pow(t, 2) + cx*t + dx,
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ay*Math.pow(t, 3) + by*Math.pow(t, 2) + cy*t + dy
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);
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context.lineTo(
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ax*Math.pow(t+0.2, 3) + bx*Math.pow(t+0.2, 2) + cx*(t+0.2) + dx,
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ay*Math.pow(t+0.2, 3) + by*Math.pow(t+0.2, 2) + cy*(t+0.2) + dy
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);
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context.stroke();
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context.closePath();
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drawSplineSegment(branches[i], t, context);
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}
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context.stroke();
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context.closePath();
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// Advance t
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t += 0.2;
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@ -127,38 +169,7 @@ window.onload = function () {
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// When finished drawing splines, create a new set of branches
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if (t >= 1) {
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// Create array to store next iteration of branchces
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var new_branches = [];
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// Iterate over each branch
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for (var j in branches) {
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// Replace with 2 new branches
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for (var k = 0; k < 2; k++) {
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// Generate random deviation from previous angle
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var angle = branches[j].angle - (Math.random() * 180 - 90);
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// Generate random length
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var length = Math.random() * 15 + 4;
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// Calculate new point
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var x2 = branches[j].points[3].x + Math.sin(Math.PI * angle / 180) * length;
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var y2 = branches[j].points[3].y - Math.cos(Math.PI * angle / 180) * length;
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// Add to new branch array
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new_branches.push({
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points:new Array(
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branches[j].points[1],
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branches[j].points[2],
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branches[j].points[3],
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{x:x2, y:y2}
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),
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angle:angle,
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});
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}
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}
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var new_branches = createNewBranches(branches);
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// If over 10 branches, prune the branches
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if (prune) {
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@ -179,8 +190,8 @@ window.onload = function () {
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}
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// Count interations
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interations--;
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if (interations < 0) clearInterval(interval);
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iterations--;
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if (iterations < 0) clearInterval(interval);
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}, 32);
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