Add fix for boat drag water-walking
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@@ -14,6 +14,7 @@ This project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.htm
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- The Row spell is now a touch spell and has a lock icon instead of damage fatigue icon
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- (this is needed so the spell does not make a noise or visual effect when cast)
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- Reduced the amount of false-positives with collision detection so the boat shouldn't get grounded in water as often
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- Increased height boat needs to be to be considered on land so it can be dragged in the water while water-walking
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## 0.1.1
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@@ -185,7 +185,7 @@ OverboardDistance (300) - Distance before "overboard" triggers<br>
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<br>
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Miscellaneous Enchantments:<br>
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SummonDistance (350) - Distance boat appears when summoned<br>
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LandZThreshold (10) - Height above water considered "on land"<br>
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LandZThreshold (40) - Height above water considered "on land"<br>
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WaterLevelZ (0) - Base water level<br>
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DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation<br>
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<br>
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@@ -172,7 +172,7 @@ OverboardDistance (300) - Distance before "overboard" triggers
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[b]Miscellaneous Enchantments:[/b]
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SummonDistance (350) - Distance boat appears when summoned
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LandZThreshold (10) - Height above water considered "on land"
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LandZThreshold (40) - Height above water considered "on land"
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WaterLevelZ (0) - Base water level
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DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation
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@@ -16,7 +16,7 @@ set RYB.RowSpellDuration to 1.5
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set RYB.OverboardDistance to 300
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set RYB.TurnRateAcceleration to 0.15
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set RYB.TurnRateDeceleration to 0.92
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set RYB.LandZThreshold to 10
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set RYB.LandZThreshold to 40
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set RYB.WaterLevelZ to 0
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set RYB.HighUpdateRate to 0.0166
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set RYB.MediumUpdateRate to 0.1
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BIN
RowYourBoat.esp
BIN
RowYourBoat.esp
Binary file not shown.
@@ -66,7 +66,7 @@ float FrameTurnRate
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float CurrentTurnRate ; the actual turn rate being applied this frame (decayed or accelerated version of FrameTurnRate)
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float TurnRateAcceleration ; how quickly turn rate ramps up (default: 0.15)
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float TurnRateDeceleration ; how quickly turn rate decays when not turning (default: 0.92)
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float LandZThreshold ; Z position that the boat must be above to be considered on land (default: 10)
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float LandZThreshold ; Z position that the boat must be above to be considered on land (default: 40)
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float WaterLevelZ ; Z position of the water level (default: 0)
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float RowTimer ; current time left before stopping rowing
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@@ -312,6 +312,7 @@ begin GameMode
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if (ModVersion < 0.2)
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set ModVersion to 0.2
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set ColliderPosThreshold to 1.0
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set LandZThreshold to 40.0
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endif
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if (Resetting == -1)
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