Add fix for boat drag water-walking
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@@ -66,7 +66,7 @@ float FrameTurnRate
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float CurrentTurnRate ; the actual turn rate being applied this frame (decayed or accelerated version of FrameTurnRate)
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float TurnRateAcceleration ; how quickly turn rate ramps up (default: 0.15)
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float TurnRateDeceleration ; how quickly turn rate decays when not turning (default: 0.92)
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float LandZThreshold ; Z position that the boat must be above to be considered on land (default: 10)
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float LandZThreshold ; Z position that the boat must be above to be considered on land (default: 40)
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float WaterLevelZ ; Z position of the water level (default: 0)
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float RowTimer ; current time left before stopping rowing
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@@ -312,6 +312,7 @@ begin GameMode
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if (ModVersion < 0.2)
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set ModVersion to 0.2
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set ColliderPosThreshold to 1.0
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set LandZThreshold to 40.0
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endif
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if (Resetting == -1)
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