Add fix for boat drag water-walking
This commit is contained in:
@@ -14,6 +14,7 @@ This project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.htm
|
|||||||
- The Row spell is now a touch spell and has a lock icon instead of damage fatigue icon
|
- The Row spell is now a touch spell and has a lock icon instead of damage fatigue icon
|
||||||
- (this is needed so the spell does not make a noise or visual effect when cast)
|
- (this is needed so the spell does not make a noise or visual effect when cast)
|
||||||
- Reduced the amount of false-positives with collision detection so the boat shouldn't get grounded in water as often
|
- Reduced the amount of false-positives with collision detection so the boat shouldn't get grounded in water as often
|
||||||
|
- Increased height boat needs to be to be considered on land so it can be dragged in the water while water-walking
|
||||||
|
|
||||||
## 0.1.1
|
## 0.1.1
|
||||||
|
|
||||||
|
|||||||
@@ -185,7 +185,7 @@ OverboardDistance (300) - Distance before "overboard" triggers<br>
|
|||||||
<br>
|
<br>
|
||||||
Miscellaneous Enchantments:<br>
|
Miscellaneous Enchantments:<br>
|
||||||
SummonDistance (350) - Distance boat appears when summoned<br>
|
SummonDistance (350) - Distance boat appears when summoned<br>
|
||||||
LandZThreshold (10) - Height above water considered "on land"<br>
|
LandZThreshold (40) - Height above water considered "on land"<br>
|
||||||
WaterLevelZ (0) - Base water level<br>
|
WaterLevelZ (0) - Base water level<br>
|
||||||
DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation<br>
|
DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation<br>
|
||||||
<br>
|
<br>
|
||||||
|
|||||||
@@ -172,7 +172,7 @@ OverboardDistance (300) - Distance before "overboard" triggers
|
|||||||
|
|
||||||
[b]Miscellaneous Enchantments:[/b]
|
[b]Miscellaneous Enchantments:[/b]
|
||||||
SummonDistance (350) - Distance boat appears when summoned
|
SummonDistance (350) - Distance boat appears when summoned
|
||||||
LandZThreshold (10) - Height above water considered "on land"
|
LandZThreshold (40) - Height above water considered "on land"
|
||||||
WaterLevelZ (0) - Base water level
|
WaterLevelZ (0) - Base water level
|
||||||
DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation
|
DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ set RYB.RowSpellDuration to 1.5
|
|||||||
set RYB.OverboardDistance to 300
|
set RYB.OverboardDistance to 300
|
||||||
set RYB.TurnRateAcceleration to 0.15
|
set RYB.TurnRateAcceleration to 0.15
|
||||||
set RYB.TurnRateDeceleration to 0.92
|
set RYB.TurnRateDeceleration to 0.92
|
||||||
set RYB.LandZThreshold to 10
|
set RYB.LandZThreshold to 40
|
||||||
set RYB.WaterLevelZ to 0
|
set RYB.WaterLevelZ to 0
|
||||||
set RYB.HighUpdateRate to 0.0166
|
set RYB.HighUpdateRate to 0.0166
|
||||||
set RYB.MediumUpdateRate to 0.1
|
set RYB.MediumUpdateRate to 0.1
|
||||||
|
|||||||
BIN
RowYourBoat.esp
BIN
RowYourBoat.esp
Binary file not shown.
@@ -66,7 +66,7 @@ float FrameTurnRate
|
|||||||
float CurrentTurnRate ; the actual turn rate being applied this frame (decayed or accelerated version of FrameTurnRate)
|
float CurrentTurnRate ; the actual turn rate being applied this frame (decayed or accelerated version of FrameTurnRate)
|
||||||
float TurnRateAcceleration ; how quickly turn rate ramps up (default: 0.15)
|
float TurnRateAcceleration ; how quickly turn rate ramps up (default: 0.15)
|
||||||
float TurnRateDeceleration ; how quickly turn rate decays when not turning (default: 0.92)
|
float TurnRateDeceleration ; how quickly turn rate decays when not turning (default: 0.92)
|
||||||
float LandZThreshold ; Z position that the boat must be above to be considered on land (default: 10)
|
float LandZThreshold ; Z position that the boat must be above to be considered on land (default: 40)
|
||||||
float WaterLevelZ ; Z position of the water level (default: 0)
|
float WaterLevelZ ; Z position of the water level (default: 0)
|
||||||
|
|
||||||
float RowTimer ; current time left before stopping rowing
|
float RowTimer ; current time left before stopping rowing
|
||||||
@@ -312,6 +312,7 @@ begin GameMode
|
|||||||
if (ModVersion < 0.2)
|
if (ModVersion < 0.2)
|
||||||
set ModVersion to 0.2
|
set ModVersion to 0.2
|
||||||
set ColliderPosThreshold to 1.0
|
set ColliderPosThreshold to 1.0
|
||||||
|
set LandZThreshold to 40.0
|
||||||
endif
|
endif
|
||||||
|
|
||||||
if (Resetting == -1)
|
if (Resetting == -1)
|
||||||
|
|||||||
Reference in New Issue
Block a user