For some reason `SetActorsAI 0` (when run on a ref in another cell) seems to immediately CTD in the new 1.1 update. So I am commenting that out in all the result scripts for now. It doesn't seem to affect the collision detection at all, so I think it is fine to leave commented until hopefully virtuous fixes it.
Row Your Boat
Source code and files for the Row Your Boat Oblivion Remastered mod.
Scripts
For convienence of editing and viewing. All scripts contained within RowYourBoat.esp have been extracted out into the
Scripts and ResultScripts folders. Scripts are top-level scripts attached to Objects, Quests, or Spell Effects
within the plugin, while ResultScripts are short snippets attached to specific stages in the RYB quest. The main
script RYBQuestScript.psc got too long and had to be split up, so I put common functions, initialization, and isolated
blocks of code into Stage Functions on the RYB quest. These need
to be kept quite short since result scripts have a small max limit.
I use the .psc extension for better code highlighting, but these technically aren't Papyrus files since these are
OBScript files.
ESP
I'm checking in any changes I make to the .esp plugin here, but it's a binary format not easily readable on git
hosting sites. I eventually would like to setup Spriggit for this.
Other files
SyncMap: config for UE4SS TesSyncMapInjectorMagicLoader: config for MagicLoader 2Docs: source for in-game manual and the Nexus Mods mod description