Fix mod for update 1.1
For some reason `SetActorsAI 0` (when run on a ref in another cell) seems to immediately CTD in the new 1.1 update. So I am commenting that out in all the result scripts for now. It doesn't seem to affect the collision detection at all, so I think it is fine to leave commented until hopefully virtuous fixes it.
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@@ -7,7 +7,7 @@ RYBColliderRef.AddSpell MG14JskarInvis
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RYBColliderRef.SetActorValue Aggression 0
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RYBColliderRef.SetActorValue Blindness 100
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RYBColliderRef.ModActorValue Sneak 0
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RYBColliderRef.SetActorsAI 0
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; RYBColliderRef.SetActorsAI 0 ; causes crash in 1.511.102.0
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RYBColliderRef.MoveTo Player
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RYBColliderRef.SetPos x, RYB.ColliderX
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RYBColliderRef.SetPos y, RYB.ColliderY
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@@ -11,7 +11,7 @@ RYBColliderRef.AddSpell MG14JskarInvis
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RYBColliderRef.SetActorValue Aggression 0
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RYBColliderRef.SetActorValue Blindness 100
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RYBColliderRef.ModActorValue Sneak 0
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RYBColliderRef.SetActorsAI 0
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; RYBColliderRef.SetActorsAI 0 ; causes crash in 1.511.102.0
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RYBColliderRef.SetDestroyed 1
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set RYB.CollisionDetectDelay to 2
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set RYB.CollisionDetectZThreshold to 10
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BIN
RowYourBoat.esp
BIN
RowYourBoat.esp
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