Fix mod for update 1.1

For some reason `SetActorsAI 0` (when run on a ref in another cell) seems to immediately CTD in the new 1.1 update. So I am commenting that out in all the result scripts for now. It doesn't seem to affect the collision detection at all, so I think it is fine to leave commented until hopefully virtuous fixes it.
This commit is contained in:
2025-06-14 17:31:08 -04:00
parent dfedd00fd5
commit b55cb04827
3 changed files with 2 additions and 2 deletions

View File

@@ -7,7 +7,7 @@ RYBColliderRef.AddSpell MG14JskarInvis
RYBColliderRef.SetActorValue Aggression 0
RYBColliderRef.SetActorValue Blindness 100
RYBColliderRef.ModActorValue Sneak 0
RYBColliderRef.SetActorsAI 0
; RYBColliderRef.SetActorsAI 0 ; causes crash in 1.511.102.0
RYBColliderRef.MoveTo Player
RYBColliderRef.SetPos x, RYB.ColliderX
RYBColliderRef.SetPos y, RYB.ColliderY

View File

@@ -11,7 +11,7 @@ RYBColliderRef.AddSpell MG14JskarInvis
RYBColliderRef.SetActorValue Aggression 0
RYBColliderRef.SetActorValue Blindness 100
RYBColliderRef.ModActorValue Sneak 0
RYBColliderRef.SetActorsAI 0
; RYBColliderRef.SetActorsAI 0 ; causes crash in 1.511.102.0
RYBColliderRef.SetDestroyed 1
set RYB.CollisionDetectDelay to 2
set RYB.CollisionDetectZThreshold to 10

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