For some reason `SetActorsAI 0` (when run on a ref in another cell) seems to immediately CTD in the new 1.1 update. So I am commenting that out in all the result scripts for now. It doesn't seem to affect the collision detection at all, so I think it is fine to leave commented until hopefully virtuous fixes it.
17 lines
590 B
Plaintext
17 lines
590 B
Plaintext
; RYB Stage 3 Initialize Collider
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set RYB.Collider to RYBColliderRef
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set RYB.ColliderOffset to 300
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set RYB.ColliderOffsetReverse to 350
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set RYB.ColliderMoveFreq to 0.05
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set RYB.ColliderZ to 1
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RYBColliderRef.SetActorAlpha 0.0
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RYBColliderRef.SetActorRefraction 10.0
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RYBColliderRef.AddSpell MG14JskarInvis
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RYBColliderRef.SetActorValue Aggression 0
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RYBColliderRef.SetActorValue Blindness 100
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RYBColliderRef.ModActorValue Sneak 0
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; RYBColliderRef.SetActorsAI 0 ; causes crash in 1.511.102.0
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RYBColliderRef.SetDestroyed 1
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set RYB.CollisionDetectDelay to 2
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set RYB.CollisionDetectZThreshold to 10 |