Commit Graph

128 Commits

Author SHA1 Message Date
03cf20029e Revert "Login before scraping mods to include adult mods"
This reverts commit bb02771b87.
2022-10-02 02:37:15 -04:00
bb02771b87 Login before scraping mods to include adult mods 2022-10-02 00:34:38 -04:00
675c1dda8a Update skyrim-cell-dump to 0.4.1 2022-10-01 17:57:02 -04:00
2bb7b78cd5 Update skyrim-cell-dump to 0.4.0 2022-09-30 16:47:43 -04:00
183c60f52d Update dependencies 2022-09-30 13:26:30 -04:00
3c16787756 Update skyrim-cell-dump to 0.3.4 2022-09-30 13:03:59 -04:00
fa2de316cb Try to extract .exe before skipping it 2022-09-29 20:16:36 -04:00
7f0f5ca2ff Merge branch 'main' of github.com:thallada/modmapper into main 2022-09-29 20:10:58 -04:00
49fcde836a Skip .exe files 2022-09-29 20:10:55 -04:00
662bd7e355 Merge branch 'main' of github.com:thallada/modmapper into main 2022-09-27 12:19:10 -04:00
589b00923e Replace trailing period in folder names when saving plugin file
NTFS apparently does not like that and it breaks.
2022-09-27 12:18:25 -04:00
cf4e83c054 Fix has_next_page scraping logic
The next button doesn't appear on the last four pages. Instead, check if the selected page is the last page.
2022-09-26 00:15:25 -04:00
203af0adc9 Scope bulk_get_last_updated_by_nexus_mod_ids by game_id
Was accidentally skipping a ton of skyrim mods because of this.
2022-09-26 00:03:39 -04:00
c3264b3b11 Enable updating skyrim mods 2022-09-24 19:58:26 -04:00
f2a4205b89 Handle missing author names
For some reason, some older Skyrim mods have an author link but no author text. In that case, default the name to "Unknown".
2022-09-17 12:25:59 -04:00
afefc8fef3 Don't try to parse dirs after extracting with 7z 2022-09-12 21:03:29 -04:00
fe908799d7 Try to fix saving plugins with "\\" in path 2022-09-05 18:47:43 -04:00
e531386095 Detect failed extract with 7zip
And skip the file if the metadata on the server is also missing (high probability that the archive is just corrupt if this is the case).
2022-09-04 17:42:21 -04:00
d2510c72aa Remove unused import 2022-09-03 15:43:36 -04:00
e96d760a1c Create mod subdirectories for each game 2022-09-03 14:29:50 -04:00
14be03cd3d Make separate mod search indices per game instead
Saves significant amount of space in the json if I don't need to list a game name for every mod.
2022-09-03 00:49:57 -04:00
84a02971a0 Add game names to mod search index 2022-09-03 00:35:26 -04:00
782f7a473f Add dump_games command
So the frontend can map game db ids to nexus names.
2022-09-03 00:34:59 -04:00
7d229ccd1a Add support for scraping classic Skyrim mods
Not adding it to the update.sh script quite yet since I need to run the very long process of downloading every classic skyrim mod that currently exists on the nexus first.
2022-09-02 00:43:53 -04:00
89428da6e0 Fix plugins data dump with updated_after parameter
I was accidentally omitting plugins from the plugins data list when the `updated_after` parameter was used. Splitting it up into two queries makes it much simpler.
2022-08-21 00:16:51 -04:00
b80edb49fa Serialize plugin hashes to strings
Avoids having dealing with JSON parsers on the frontend that loose precision and avoids having to convert integers to strings.
2022-08-08 23:37:27 -04:00
33a29df2cb Dump file plugins with full_path, not file_name
Needed to distinguish two plugins of the same name in a file.
2022-07-23 01:00:48 -04:00
330fd8ad28 Remove destination folder from sync commands 2022-06-30 01:35:03 -04:00
1c1303e4f6 Separate buckets for each file type 2022-06-30 01:29:54 -04:00
4b7a52588c Use rclone for sync, add more instructions 2022-06-29 16:36:32 -04:00
09c87fa93b Split up batched mod data query to speed up dump 2022-06-05 02:58:11 -04:00
d72ed943ce Append all command output to the log 2022-06-04 18:53:06 -04:00
bafa405223 Add tracing logging to all commands 2022-06-04 18:51:20 -04:00
8f420c5558 Pass -u option to plugins_data command, not cells 2022-06-04 16:48:10 -04:00
026d175da4 Add updated_after option to limit files generated on every run
Instead of generating files for all mods every update, only update files for mods that have been updated since the last run.
2022-06-04 00:50:11 -04:00
bed49d0953 Add a new command to dump files to json files 2022-06-01 00:54:29 -04:00
f59a0155d8 Add files array & file/plugin count to mod data json 2022-06-01 00:53:17 -04:00
04c0501514 Revert change to get_cell_data query
I didn't meant to commit this, it was an experiment that ended up being way too slow.
2022-03-23 17:24:41 -04:00
4e5284a57f Add mod_cell_counts dump to update.sh 2022-03-18 00:30:27 -04:00
65f841eef3 Go back to INNER JOIN on mod_cell_counts instead
This saves a lot of space and there's no real need to differentiate between 0 and does not exist.
2022-03-18 00:28:23 -04:00
02c03bd1d9 Use LEFT OUTER JOIN to include mods with 0 cell edits 2022-03-18 00:16:33 -04:00
7a87f0fd22 Add command to generate mod_cell_counts.json
So that I can display cell edit counts in mod lists efficiently.
2022-03-17 23:51:32 -04:00
a42c22cf4b Add is_translation to mod with backfill
Now, the update command will scrape all non-translation mods and translation mods separately so the is_translation value can be set correctly in the future.
2022-03-15 23:59:56 -04:00
Tyler Hallada
5d55e78283 Dump plugins by hash instead of id
The same exact plugins are often included in many different files/mods. Grouping by hash in the sql query will show all files and mods a plugin appears in. Previously, the last file that was processed would overwrite the plugin file and only that single file/mod would appear in the file.

Also adds an index on plugins.hash since I'm now querying directly on it.
2022-03-12 13:05:21 -05:00
c9dcd3b7c5 Include cells with plugin data 2022-03-10 23:27:26 -05:00
7552573d00 Dump plugins data with file and mod data 2022-03-10 22:32:46 -05:00
17f766da29 Fix rclone command in backup.sh 2022-02-13 14:34:09 -05:00
bb2059e697 Fix find command options in backup.sh 2022-02-12 23:26:45 -05:00
21fffd3c23 Remove dbg logging 2022-02-12 01:25:30 -05:00
eb92f7191d Add scripts for updating and backing up data 2022-02-12 00:44:32 -05:00