Commit Graph

110 Commits

Author SHA1 Message Date
d2510c72aa Remove unused import 2022-09-03 15:43:36 -04:00
e96d760a1c Create mod subdirectories for each game 2022-09-03 14:29:50 -04:00
14be03cd3d Make separate mod search indices per game instead
Saves significant amount of space in the json if I don't need to list a game name for every mod.
2022-09-03 00:49:57 -04:00
84a02971a0 Add game names to mod search index 2022-09-03 00:35:26 -04:00
782f7a473f Add dump_games command
So the frontend can map game db ids to nexus names.
2022-09-03 00:34:59 -04:00
7d229ccd1a Add support for scraping classic Skyrim mods
Not adding it to the update.sh script quite yet since I need to run the very long process of downloading every classic skyrim mod that currently exists on the nexus first.
2022-09-02 00:43:53 -04:00
89428da6e0 Fix plugins data dump with updated_after parameter
I was accidentally omitting plugins from the plugins data list when the `updated_after` parameter was used. Splitting it up into two queries makes it much simpler.
2022-08-21 00:16:51 -04:00
b80edb49fa Serialize plugin hashes to strings
Avoids having dealing with JSON parsers on the frontend that loose precision and avoids having to convert integers to strings.
2022-08-08 23:37:27 -04:00
33a29df2cb Dump file plugins with full_path, not file_name
Needed to distinguish two plugins of the same name in a file.
2022-07-23 01:00:48 -04:00
330fd8ad28 Remove destination folder from sync commands 2022-06-30 01:35:03 -04:00
1c1303e4f6 Separate buckets for each file type 2022-06-30 01:29:54 -04:00
4b7a52588c Use rclone for sync, add more instructions 2022-06-29 16:36:32 -04:00
09c87fa93b Split up batched mod data query to speed up dump 2022-06-05 02:58:11 -04:00
d72ed943ce Append all command output to the log 2022-06-04 18:53:06 -04:00
bafa405223 Add tracing logging to all commands 2022-06-04 18:51:20 -04:00
8f420c5558 Pass -u option to plugins_data command, not cells 2022-06-04 16:48:10 -04:00
026d175da4 Add updated_after option to limit files generated on every run
Instead of generating files for all mods every update, only update files for mods that have been updated since the last run.
2022-06-04 00:50:11 -04:00
bed49d0953 Add a new command to dump files to json files 2022-06-01 00:54:29 -04:00
f59a0155d8 Add files array & file/plugin count to mod data json 2022-06-01 00:53:17 -04:00
04c0501514 Revert change to get_cell_data query
I didn't meant to commit this, it was an experiment that ended up being way too slow.
2022-03-23 17:24:41 -04:00
4e5284a57f Add mod_cell_counts dump to update.sh 2022-03-18 00:30:27 -04:00
65f841eef3 Go back to INNER JOIN on mod_cell_counts instead
This saves a lot of space and there's no real need to differentiate between 0 and does not exist.
2022-03-18 00:28:23 -04:00
02c03bd1d9 Use LEFT OUTER JOIN to include mods with 0 cell edits 2022-03-18 00:16:33 -04:00
7a87f0fd22 Add command to generate mod_cell_counts.json
So that I can display cell edit counts in mod lists efficiently.
2022-03-17 23:51:32 -04:00
a42c22cf4b Add is_translation to mod with backfill
Now, the update command will scrape all non-translation mods and translation mods separately so the is_translation value can be set correctly in the future.
2022-03-15 23:59:56 -04:00
Tyler Hallada
5d55e78283 Dump plugins by hash instead of id
The same exact plugins are often included in many different files/mods. Grouping by hash in the sql query will show all files and mods a plugin appears in. Previously, the last file that was processed would overwrite the plugin file and only that single file/mod would appear in the file.

Also adds an index on plugins.hash since I'm now querying directly on it.
2022-03-12 13:05:21 -05:00
c9dcd3b7c5 Include cells with plugin data 2022-03-10 23:27:26 -05:00
7552573d00 Dump plugins data with file and mod data 2022-03-10 22:32:46 -05:00
17f766da29 Fix rclone command in backup.sh 2022-02-13 14:34:09 -05:00
bb2059e697 Fix find command options in backup.sh 2022-02-12 23:26:45 -05:00
21fffd3c23 Remove dbg logging 2022-02-12 01:25:30 -05:00
eb92f7191d Add scripts for updating and backing up data 2022-02-12 00:44:32 -05:00
4d9855552b Add option for full update and default to false
When false, stop scraping pages after 50 pages of no new updates
2022-02-11 22:38:44 -05:00
283cad220b Move tile_scraper from examples to commands 2022-02-08 00:13:14 -05:00
b8c5f63aeb Refactor main.rs into separate files
Create new `commands` mod with file for each command line option.

Create a couple more extractor files for moving 7zip and unrar methods into.
2022-02-08 00:02:26 -05:00
51175933d6 Fix skyrim worldspace filter in mod cells query 2022-02-06 23:31:31 -05:00
82996f237f Add missing migration for cell lookup index 2022-02-06 23:30:20 -05:00
891dbd791a Limit cells in mod files to Skyrim worldspace cells 2022-02-06 23:11:03 -05:00
240349cf1a Add option for generating a mod search index for fuse.js 2022-01-24 23:20:51 -05:00
4875d2d764 Use LEFT OUTER JOIN to not skip mods in the dump 2022-01-24 22:46:23 -05:00
0c3d85d697 More efficient batched_get_with_cells 2022-01-24 22:33:50 -05:00
17facae842 Make ancestor cols not nullable, add fk constraints
Also removed the temporary backfill, now that it is complete.

Updates models so cols are not optional.
2022-01-24 21:41:45 -05:00
10c299dc45 Add indices for new ancestor id columns 2022-01-24 21:21:12 -05:00
e5936683fa Add ancestor id columns to plugins and plugin_cells
With temp backfill queries. Second stage will to make the columns nullable and add foreign keys.

I'm hoping that this will improve query performance.
2022-01-24 21:14:59 -05:00
4a8e3cad6c Add option for generating mod files 2022-01-24 01:24:15 -05:00
e7fe7abfb7 Set columns to not null, remove backfill code 2022-01-18 21:50:09 -05:00
337b673e02 Tolerate null picture_url in response 2022-01-18 21:03:26 -05:00
d48e2fdb5f Add option to temporarily backfill mod data 2022-01-18 20:54:50 -05:00
f22587d4a0 Handle missing category_id in scraper 2022-01-18 17:03:22 -05:00
e7b5c750cd Temporarily update all mods to backfill fields 2022-01-17 23:55:22 -05:00