e96d760a1c
Create mod subdirectories for each game
2022-09-03 14:29:50 -04:00
14be03cd3d
Make separate mod search indices per game instead
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Saves significant amount of space in the json if I don't need to list a game name for every mod.
2022-09-03 00:49:57 -04:00
782f7a473f
Add dump_games command
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So the frontend can map game db ids to nexus names.
2022-09-03 00:34:59 -04:00
7d229ccd1a
Add support for scraping classic Skyrim mods
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Not adding it to the update.sh script quite yet since I need to run the very long process of downloading every classic skyrim mod that currently exists on the nexus first.
2022-09-02 00:43:53 -04:00
330fd8ad28
Remove destination folder from sync commands
2022-06-30 01:35:03 -04:00
1c1303e4f6
Separate buckets for each file type
2022-06-30 01:29:54 -04:00
4b7a52588c
Use rclone for sync, add more instructions
2022-06-29 16:36:32 -04:00
d72ed943ce
Append all command output to the log
2022-06-04 18:53:06 -04:00
8f420c5558
Pass -u option to plugins_data command, not cells
2022-06-04 16:48:10 -04:00
026d175da4
Add updated_after option to limit files generated on every run
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Instead of generating files for all mods every update, only update files for mods that have been updated since the last run.
2022-06-04 00:50:11 -04:00
bed49d0953
Add a new command to dump files to json files
2022-06-01 00:54:29 -04:00
4e5284a57f
Add mod_cell_counts dump to update.sh
2022-03-18 00:30:27 -04:00
7552573d00
Dump plugins data with file and mod data
2022-03-10 22:32:46 -05:00
17f766da29
Fix rclone command in backup.sh
2022-02-13 14:34:09 -05:00
bb2059e697
Fix find command options in backup.sh
2022-02-12 23:26:45 -05:00
eb92f7191d
Add scripts for updating and backing up data
2022-02-12 00:44:32 -05:00